Hello,
I’m trying to detect instances that are not colliding with the player, but I’m having difficulty. I believe this question has already been solved in somewhere on the forum, but I can’t find it. Here my events:
Gif with the result:
Because the Boxes are to close, my Player don’t stops colliding with the Box object while he is walking. I don’t know how to make Gdevelop understand that I want to take into account each separate instance that is not colliding with the player has the linked arrow deleted.
Thanks.