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By Umar
#70002 I have made a game for android. But when I run the game on android it lags...... I have profile the game using GD. I have came on a strange conclusion. Than where ever I use touch control for android, it consume the cpu usage....... I have attached the screenshot of the profiling and the events that seemed causing the problem..... first I have ran the level as it is(as it is in the game) to figure out which events or things are causing the problem. Then I took those events into a separate scene so I could pin it down to the problem. below are all the pics I could attached. Thankyou
Attachments
Profiling_3.jpg
Here I went into a different scene
Profiling_3.jpg (93.74 KiB) Viewed 81 times
Profiling_2.jpg
I don't understand why rendering is taking this much of the percentage.
Profiling_2.jpg (69.45 KiB) Viewed 81 times
Profiling_1.jpg
Profiling_1.jpg (86.09 KiB) Viewed 81 times
By Umar
#70003 These are the events that are causing the problem
Attachments
Tank_Health.jpg
Tank_Health.jpg (235.6 KiB) Viewed 80 times
Tank_Cntrol.jpg
Tank_Cntrol.jpg (420.71 KiB) Viewed 80 times
Tank_Basic.jpg
Tank_Basic.jpg (122.33 KiB) Viewed 80 times