However, I did this on an earlier version (Maybe GD5 V54). When I decided to upgrade to the latest version (GD5 V61 as of now), the music suddenly does not work when the scene loads.
My code is:
"At the Beginning of the Scene: Play Music on a Channel." (That is all that there is)
Unfortunately, it doesn't work anymore!
Even more strange, when I open the debugger and pause the preview, the music DOES play. When I unpause the scene, the music stops! I want it to do the opposite!
I also tried this with a different music track. Same results...
I have no idea why it does this. Is this a bug that was introduced in GD5 V61, or am I just a moron who is clearly doing something wrong?
Any help is appreciated. Thanks.