I've been playing the last few years a bit with HTML/CSS/JS, Photoshop, Cinema4D, ValveHammerEditor, Stencyl, ... and a few days ago I've discovered GDevelop. :)
For a long time I would like to make a game that other people, or at least my friends really like to play. I think a platformer for Android with 1 or 3 buttons should be a good choice. I completed the official tutorials on the website and it is really nice so far. But I'm not sure if it will succeed, because I think the cool things like shoot, teleport, elevator, double/wall jump, remaining lives, collect and use keys, use coins for updating skills, start and level menu, etc. are not so easy or really complicated and (of course) there are no detailed tutorials for all that. I have no idea how I can build the things I definitely need to the game makes sense and fun, and the language doesn't make it any easier.
Currently I have 2 problems.
I use 64x64 graphics and they are getting worse in the game. Is this normal because of different resolutions of devices or so? Is 64 okay for my project?
If I add a player sprite, GDevelop automatically adds a hitbox. It is 1px larger than the graphic in all directions. Unfortunately not in all directions, top 0px, bottom 2px.
That's why my player is not standing on the ground but has 1px gap. I can fix it with Custom Hitbox but is it a bug?