- Sat 10 Nov 2018, 21:46
ddabrahim wrote:The music and graphics is great.
I could not play much though.
Single attacks did work, combos did not and I did not find a way to block any of the attacks. I was pressing space but did not block anything. I liked the question mark though. Entered the combo the guy jumped to the opponent and "Whaaaat?"
It was also not that interesting to watch. The opponent didn't do anything just stand there.
Oooookay then.... I should explain a little bit more this thing....
I have tested this too much and think everything is obvious to other too...
-Blocking will be random thing that might happen sometimes etc. Good that you say that space bar thing. I forgot to remove that event there. It doesn't include the game at all. I'll upload version where it isn't there anymore. Controls are X, Z, Arrowkeys and enter in Gym view to open menu where you can't do pretty much anything right now.
-Single attacks works, only headkick is only one that has no animation, only ? mark. you can do singles jab to headkick no problem.
-Combos works, trust me. Only Jab+something else straight to knee (jab+headkick is not working right now).
-Of course if you try something that you haven't learn you can't do. Every combo you will learn you can do.
-Billy is wip so it do right now only 1 attack "swing a punch". It will do special when it's ready. I'm not sure yet will I make it to jump to face player and attack. I might respect old school jrpg and enemy stays still and only reads what happens.
In my opinion, we should select the attack before the move and not after the move.
-You select attack before move. You go "attack", press X, then arrow is over enemy, then you press again X and then you make your combo or single attack. Then player move and if it's learned move, player do the combo.
It would also help with multiplayer, if one day you want to turn this in to online multiplayer which would be possible with Node.js or PlayerIO it will be more simple to send the attack to the opponent and then move instead of move and wait for attack info after.
-This is JRPG, turn based combat. You make attack, then is enemy turn etc. I don't want to make this multiplayer, tho it is good idea.
Block, not sure how you plan to implement it I could not get it to work. in most RPG's you need to select either block or attack or heal. In some you can also select 2 or more moves and choose which move is attack and which one is block. That could be actually interesting if you could have multiple moves. We have two moves at first and then as we progress get more, it would also make it more interesting to make sure we have enough stamina left until the end of the match.
There is "Dodge" action right now. You can recover stamina and while dodging defence is a bit higher but enemy can attack 2-3 times. You can't beat billy attacking wildly without dodging.
Here same version without space key to confusing things: https://mega.nz/#!j9AVTALS!_WBGt2pzHymW6MVBhMjQPFUh7sht8WIlYvJYpgvXrLk