- Mon 22 Oct 2018, 06:57
ddabrahim wrote:I like the combos it is pretty good. Would be interesting to see some stamina, the more powerful attack you use the less stamina remain for the next round, the less stamina you have the stronger attacks would be not available. Would be a pretty good turn based Boxing game actually with training your character, learn combos and staff and do fights. I'm inspired
First I had in mind to make tactical rpg like system. There would be rounds with time and every turn you can choose attack combos to make using MMA skills (including dodging). Enemy AI also make decision about combos.
Then attack would be compared and example if enemy hit jab and you got same time dodge, you dodge and might hit counter bonus attack etc. Something like that
But I decided to stick with more familiriar JRPG with some extra in it.
So what I have in mind:
-Level 1 you can do 2 attack combo. Higher levels you can do longer combos up to 10 attack combos.
-you'll learn combos and combos are powerful attacks and they have names something like "power straight!" Or "thunder head kick".
-you can't do combos that you havent learn.
-If you do one without learning, it's just regular attack or it do combo without extra power with it. Because you'll need to understand deeper those techniques to use them correctly ;D
-skills are like magic. There are powerfull techniques like arm bar, suplex, etc (mostly grapling moves).
Maybe I forget something but thats mostly what i have in my mind