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By MattLB
#68456 If you are using GD5, then just hold down Shift while clicking on the events you want to copy to select them all at once. With GD4, you would hold down Ctrl.

You have to be a bit careful to click on a part that isn't a condition or action, or those will be selected, rather than the entire event. It's also a good idea to "close up" any events with lots of subevents using the little triangle icon (GD5), so that you have less clicking to do.
By Larryrl
#68458 Thanks!!!! I really needed that one. Also on the object groups why in my level4 did I make object groups when they are not available in the levels following it. I have 4 blocks with arrows on them they are 64by64 they are each on a seperate timer, and they fire in the direction the arrow is facing. I gave the shot1 and shot the behaviour that they are destroyed if they go off screen. I would also like an easy way to have them destroyed if they hit any of my platform blocks or trees and grass etc.
By MattLB
#68471 To have the arrows destroyed when they hit scenery objects, just put all of those objects into a group called "stopshot" and then create a condition to check for a collision between shot1 and stopshot and an action to delete shot1 .
By MattLB
#68473 One solution is to copy-and-paste an existing scene and then alter it to be the new level. That way you get all the objects and groups copied over too. Just rename the copied scene and delete/move the objects in the scene to be right for the new level.