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By Lizard-13
#68378 Take into account that checking a timer value through conditions creates the timer again and start it, so if you do it:
Code: Select allConditions: The timer "MyTimer" is greater than 5 seconds
Actions: Do + 1 to variable "timers_created"
         Delete timer "MyTimer" from memory

It will add 1 to variable "timers_created" every 5 seconds, because after 5 seconds the timer is deleted, but the next frame the conditions check for a timer that doesn't exist and GD creates it again, 5 seconds after that it's deleted too and so on :)

Maybe this behavior should be changed? :shock: