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User avatar
By MeX1Co
#68005
Lizard-13 wrote:Just some ideas:
* Repair survival, you have to spend your time correctly between repair an important object, upgrade, collect money, everything while each day more and more enemies come for you.


There you go...

https://meviportal.itch.io/extra-defense
User avatar
By ddabrahim
#68007 @jubeliuksen3
I have just realized you are still using GD4. Wondering if do you plan to make this in 5 or 4?
In case it is going to be 4, you may want to consider that 4 is no longer developed, even if receive any contribution 4ian may not going to bother to compile/test and release. Also, GD5 is not 100% backward compatible. When i converted the GD4 examples to GD5 often it was not as simple as saving in json from GD4 because the json coming from GD4 did not open properly in GD5. Sprite data, Animation data, Collision mask data and Events didn't load properly in GD5 and needed to setup from scratch to get it working properly in GD5. And I think it is only going to getting worst as GD5 getting more and more features.... I guess what I'm trying to say is that I vote for doing this in GD5 :P

But that is kind of a flat design in that game. It looks more complicated than it is.

Except it is isometric, things can move behind and in-front of staff. The complicated part is to make sure all the assets fit each other and the system. For the system could use layers or playing with Z order. It easy to do, but to make the art to fit the system and each other is something I personally find challenging. With the flat design I have in mind, we could create the look and feel of isometric view but it would be not isometric for real we could not move behind staff initially at least. This way we could use and mix even top down view and platformer assets to create an isometric look and feel without the trouble. I know it is not very nice but can turn it in to isometric at any point once the core gameplay is done and working and staff.... I'm not much of an artist, so I guess it would be interesting to know what others who could contribute with art think about it... It is down to the artist to make sure all the art fit each other and the system.

Where are all the people who needs help with GDevelop!

Yeah, I'm wondering too. I just offered to make a template for any kind of genre initially I proposed isometric RPG and I was asking for ideas and feedback, and except from 2 person no one really cared to comment. I was actually considering the very same thing you are, except I was thinking to write a documentation, kind of a book that would be included with the template, but since no one cared to reply I moved on...

Do not expect any feedback, even if you get some I recommend to do it because you want to do it and it is something you are interested in. Don't do it for "them". Honestly doesn't worth it! You know when you done it, share it then no one care to at least drop a thanks to you just doesn't worth it... Do it because you want it, the best case scenario if you actually need the staff you are doing and only share it for "them" to have it regardless if "they" need it or not... This is what I decided to do from now on and feels so much better :lol:
User avatar
By Jubeliuksen3
#68009
I have just realized you are still using GD4. Wondering if do you plan to make this in 5 or 4?


I make this in gd5. The biggest reason why I'm using 4 is because I can't make my biggest game project tundmatu in 5 (tilemap object).

With the flat design I have in mind, we could create the look and feel of isometric view but it would be not isometric for real we could not move behind staff initially at least. This way we could use and mix even top down view and platformer assets to create an isometric look and feel without the trouble.


This is pretty much I had in my mind! That should work.

If you are going to do this, do it because you want to do it and it is something you are interested in.


Yep I have realise that before too. Own interest to do things is the way to do this kind of project :D

But still I really hope if those people would say their opinion, because now it would be easy to do many "tutorials" at once.

Thanks @MeX1Co
User avatar
By khaledali
#68010 I was reading this post since it got posted and i really like the ideas .. but how about to make it feel like an isometric open world ?

Doesn't need to be complicated .. the game could be 40 mins to 1 hour long .

i played games that has (buy and sell . Gun stores . Equipment store and stuff like that .. maybe 6 places to go in the whole game .. a simple story "not required though" .. but it could be very simple .. maybe a simple inventory system) and the whole game could be finished in like 1 hour but it's so much fun .

If you want to make it isometric maybe check out "Hob" loved this game and just the whole feel of it . Also "Grim dawn" is amazing . Just to give you more ideas .

Also something i noticed when i got into gdevelop .. lots and lots of people are asking about (Save / load) including me . I see lot's of people are lost about this .

Why not make a simple save and load system for this game (items you collect .. things you buy for example).

I'm making a game right now but in levels . So i know how to save/load levels and i'm planning to make another game just open with no levels but i have no idea how (Save/load) in a big game like this could work .

Just wanted to help in anyway i can .. i'm actually an artist but on paper "I draw realistic portraits and still life" but no talent yet in drawing for video games . Will get into it soon enough so i can help this community .

Good luck with the game you are making . I hope it's going to be like a starting base for anyone getting into gdevelop to just see how far they can go with thier game :)

Have a nice day ...
User avatar
By Jubeliuksen3
#68024
Doesn't need to be complicated .. the game could be 40 mins to 1 hour long .

I agree, not too complicated, but I hope there will be mechanics that would open beginners eyes. And of course I want to learn more too.
I think 15-30 min game should be good at the beginning. But we'll see how the game build up.

Also something i noticed when i got into gdevelop .. lots and lots of people are asking about (Save / load) including me . I see lot's of people are lost about this .
Why not make a simple save and load system for this game (items you collect .. things you buy for example).
I'm making a game right now but in levels . So i know how to save/load levels and i'm planning to make another game just open with no levels but i have no idea how (Save/load) in a big game like this could work .


Yeah I've noticed that too so I think that's one thing to add in the game. My game project, called Tundmatu for now, is open world so that "save/load"- thing is kind of familiar to me. It's not complicated but there is a lot of things to remember when you want to something to load etc.

Just wanted to help in anyway i can .. i'm actually an artist but on paper "I draw realistic portraits and still life" but no talent yet in drawing for video games . Will get into it soon enough so i can help this community .


Thanks! Can we see some of your works? Do you have portfolio somewhere? Just curious to see :)
User avatar
By khaledali
#68026 Jubeliuksen3 30 mins looks good but like you said this depends on how the game build up .

I think i saw screenshots of Tundmatu .. a really cool game . I liked it a lot .
I'd really like to see some serious work on Save/Load .. it's really needed and would help lot's and lot's of people here in the community and would help me a lot making the open world i want to do .
. All what stopping me going from levels to open world is (Save/Load) .

Yeah of course you are very welcome to visit my page right here on FB https://m.facebook.com/KhaledsaliArt/?ref=bookmarks
Just paused lately because of two things .. College .. and Gdevelop ... But soon i'll be back with more realistic artworks :)
Hope you enjoy :)
User avatar
By Jubeliuksen3
#68071
Yeah of course you are very welcome to visit my page right here on FB https://m.facebook.com/KhaledsaliArt/?ref=bookmarks
Just paused lately because of two things .. College .. and Gdevelop ... But soon i'll be back with more realistic artworks :)
Hope you enjoy :)


Wow! Very nice! :shock:

I think I give this topic another week and then what idea is best I take it. So there's a week time to rapid fire some ideas! After that let's go deeper what the game needs.