- Thu 9 Aug 2018, 06:19
yeah i have save/load ready and working .. i mean if you have to save everything in a scene (you take / you kill) so when you get back it stays the same as you left it .
now i have only one paused scene i can back to .. and it's still awesome.
but if we found a way to make the player go back and forth .. just imagine what i can do in this game .. the level would feel like a small open world .. it will encourage you to explore . stuff like that ... but now all i have to do is just keep the player move forward .. always move forward and never come back to the place he was in because you know it's not paused/saved .. i can make him go back only to the paused scene .
if you can find a way for that to happen .. just omg it would be amazing
sorry if i sound super excited but i just love this .. and i'm ready to make something really amazing . but only if this is possible "BACK AND FORTH" . but i can still make it fun with what i have .
i don't know if you know a game called "Hollow knight" ?
i love this game .. if you take a closer look you'll see that the world is basically a punch of parts you go through ... but even in this game the scenes don't pause or save when you go back and forth . but that's for another reason which is they need you to collect coins for money so you can buy stuff so when you go back you find the same monsters . you kill them again to collect some more coins . BUT . the secrets you collect are saved when you go back and forth "that's what i'm trying to do"
but i know if they want to make the game save scenes when they go back and forth .. they would do it .
There has to be a way in GD5 .. i hope at least .
And if not .. i just hope they implement it very soon
Could you test it please on a new project with like 2 scenes . just maybe you'll find something at your side ?
i have been just testing like crazy yesterday but never did it .
Waiting for any hope for this .
Anyway the first working test of the game .. i will post it here so you can test it too and tell me what you think about the performance and stuff like that . maybe tonight or tomorrow .