For anything not covered in the other forums.
By MattLB
#65651 Maybe it's a marketing issue. Will new users understand what you're offering when you offer them a "template"? What might they think an "example" consists of? Do they get a compiled example of something they can play, a list of events to create themselves, or a project file with the actual events in it?

If you're offering a set of events in a project file then maybe if they were called "event packs", "downloadable events", "importable events", or something like that, it might be more obvious how useful they could be to a beginner.

Event pack 1: Firing bullets
Event pack 2: Dramatic enemy death routines
Event pack 3: Making spinning objects
etc.
User avatar
By ddabrahim
#65678 Thank you for all the replies I'm really appretiate it.

Yes probably I should taken in to account the fact most people getting started with GD are complete beginners and may don't even know what a template is but even if they do, they don't know about variables, structures, expressions, behaviours and what certain events do and it is difficult for them to gain any useful information from templates alone. And in case someone have the knowledge it is very likely my templates are simply not useful to them unless it is something fit the project they are working on. Which brings me back to my initial question of what sort of templates the community would be interested in.

Tutorial videos are not my piece of cake, recording, editing and uploading just too much trouble. Making "event packs" to develop specific genres sounds interesting actually and to do it for fun and don't stress would be nice. Unfortunately though I can no longer afford to spend my free time with something I gain no benefit from. I don't necessairly mean money, but also experience and new skills for example.
I reached the level with GD when it does not teach me anything valuable and I also don't see enough progress in development to choose GD with confident as the platform of my game that I'm developing. But I did enjoy using it for templates to help beginners (at least try), unfortunately though I'm no longer have the time and the luxury to do it for fun even though I'd like to. I need to be certain whatever I do it worth my time and I gain something from it.

After consideration I made my final decision to put GD on hold and gametemplates.itch.io is not going to be updated with any more new GD content. I'm going to be focusing on pure HTML5 and Javascript from now on. I plan to keep GD content as an "entry point" for complete beginners to HTML5 game development but for now there will be no more new GD content. In case I ever decide to remove the GD content, I'm going to replace the link to itch.io with a link to my google drive.

Not that I expect anyone care but I would like to express that it is not because people did not downloaded and commented on my examples and templates and I did not make money, I have already dropped GD and didn't use it for quite some time but the announcement of GD5 and the amount of dedication 4ian shown for 2-3 following months give me motivation to give it an other go and stand behind it, but at the moment things seems to go back as they were before. GD is continue being a school project developed only once week and to practice skills 4ian need in life as a web developer. I don't judge him, but it is no longer suit me.

It was a fantastic 5 years with GD and I wish everyone to have as much fun with it as I had.
User avatar
By 500gx20pkts
#65681
ddabrahim wrote:Thank you for all the replies I'm really appretiate it.

Yes probably I should taken in to account the fact most people getting started with GD are complete beginners and may don't even know what a template is but even if they do, they don't know about variables, structures, expressions, behaviours and what certain events do and it is difficult for them to gain any useful information from templates alone. And in case someone have the knowledge it is very likely my templates are simply not useful to them unless it is something fit the project they are working on. Which brings me back to my initial question of what sort of templates the community would be interested in.

Tutorial videos are not my piece of cake, recording, editing and uploading just too much trouble. Making "event packs" to develop specific genres sounds interesting actually and to do it for fun and don't stress would be nice. Unfortunately though I can no longer afford to spend my free time with something I gain no benefit from. I don't necessairly mean money, but also experience and new skills for example.
I reached the level with GD when it does not teach me anything valuable and I also don't see enough progress in development to choose GD with confident as the platform of my game that I'm developing. But I did enjoy using it for templates to help beginners (at least try), unfortunately though I'm no longer have the time and the luxury to do it for fun even though I'd like to. I need to be certain whatever I do it worth my time and I gain something from it.

After consideration I made my final decision to put GD on hold and gametemplates.itch.io is not going to be updated with any more new GD content. I'm going to be focusing on pure HTML5 and Javascript from now on. I plan to keep GD content as an "entry point" for complete beginners to HTML5 game development but for now there will be no more new GD content. In case I ever decide to remove the GD content, I'm going to replace the link to itch.io with a link to my google drive.

Not that I expect anyone care but I would like to express that it is not because people did not downloaded and commented on my examples and templates and I did not make money, I have already dropped GD and didn't use it for quite some time but the announcement of GD5 and the amount of dedication 4ian shown for 2-3 following months give me motivation to give it an other go and stand behind it, but at the moment things seems to go back as they were before. GD is continue being a school project developed only once week and to practice skills 4ian need in life as a web developer. I don't judge him, but it is no longer suit me.

It was a fantastic 5 years with GD and I wish everyone to have as much fun with it as I had.


I just download your template, look cool and nice too!! Anyway,I plan to make commercial game using GD. Using NwJS to wrapping it. And my problem right now, there 're no tutorial how to wrapping it with GD. If you can provide it, i'm very grateful. :)
User avatar
By LucaTexas
#65682 I also like the example of the inventory explained how to use it because it is rather difficult to learn as steps, however do not give up the examples are a useful thing I personally now I'm using little gdevelop but this is because it is a Period like this.

What do you think about opening your own YouTube channel?
User avatar
By Lizard-13
#65683
LucaTexas wrote:What do you think about opening your own YouTube channel?

ddabrahim wrote:Tutorial videos are not my piece of cake, recording, editing and uploading just too much trouble.
:evil:
User avatar
By ddabrahim
#65707
Using NwJS to wrapping it. And my problem right now, there 're no tutorial how to wrapping it with GD. If you can provide it, i'm very grateful.

What do you think about opening your own YouTube channel?


Sorry I'm not really interested in making tutorials in general. I'm enjoy using GD and I had lot of fun making templates, trying to explain what does what in comments but making a tutorial and explain every bits and pieces step by step is not my interest. I know it would be useful, but I just don't have the time any more. I did the tutorials on the new GD5 wiki only because no one else did (!) and 4ian asked for the help, but I'm not really interested in making tutorials. There are people here dedicated to tutorials, I'm sure one of them might be interested.

the examples are a useful thing

Thanks.
User avatar
By LucaTexas
#65709 What kind of game you want to develop you can know?

I think you can make any game with your level.

The problem of the game are the assets and the graphics to be found really takes a long time.
User avatar
By ddabrahim
#65711
What kind of game you want to develop you can know?

In case you mean templates. I don't know yet actually if I'm even going to continue making templates at all but if I do, there would be no specific game or genre, but all sort of genres may even remakes of other games.
Regarding personal project, I'm developing a space sandbox RPG game but it have been redesigned a million times already, I also been engine hoping a lot so I don't think I ever going to finish it.

The problem of the game are the assets and the graphics to be found really takes a long time

Yeah, I find animated characters and effects the most problematic. if you are not an artist it can be really difficult especially if you are making an unique game. The best solution is once your game is done is hire an artist to replace your place holders.
For that reason I was seriously look in to RPG Maker recently. RPG Maker comes with tons of really good staff and the RPG Maker community also sharing tons of content, it would be easy to find someone to do custom assets or may even do my own by editing the existing ones. It would mean I need to use RPG Maker, but it would be ok for the most part except I don't like the text based inventory (though maybe I could change that) and it would be very difficult to add multiplayer. But maybe I could finally finish my game.

I think you can make any game with your level.

Well, you would be surprised how many projects laying around that I got stuck with because of a bug I can't solve or things I just don't know how to improve especially math and geometry related staff.
I know a few things but there is a lot more I don't :(
User avatar
By ddabrahim
#67207 Hi all!

Probably any of you using GD5 or reading GitHub already know that all examples shared at itch.io going to be bundled with GDevelop5. As it is relatively big in size, I believe 4ian making statistics on which examples are opened the most frequently and he is going to keep the ones that are more popular.
I have also ported over some of the GD4 examples made by "you" to be bundled with GD5 and improved the examples where I could with comments and events. The original authors has been credited. I hope people are going to enjoy them.
The examples are continue being available at itch.io just in case 4ian decide to not include some of them later so everyone keep access to all examples I shared at itch.io. I may also going to update them time to time so it would be always the most up to date list.

I think we have covered pretty much all features of GD5 with the examples shared at itch.io if anything is missing or you have any idea please let me know here, I'm considering making more examples for GD5 but got no idea what exactly.

Also some update on my future plans for https://gametemplates.itch.io/
I plan to make templates to cover genres in general like,
-side scrolling platformer
-strategy
-top-down shooter
-RPG

I'm thinking of designing these templates modular so people can add/remove features as they need them and tweak the features by changing values to create their own gameplay. For example in the platformer template I will add collectable and usable items like weapons, jet pack, health pack, ammo, different platforms and different play style like infinite runner and traditional controls to choose from, different enemy types with different behaviors to tweak and design your own platformer. The same goes for all other genres as well. Actually what I have in mind would be a kind of framework for developing a certain genre. Probably it is not even going to be called "template" but called "framework" instead. In essence It would be something similar to the platformer behavior in GD5 but offer way more features and options to tweak for each genre.

It is going to be free and open-source and open to contributions on Github. I'm going to share more info on this later if it going to be relevant as I'm uncertain at the moment if I'm going to be using GD5 for this. Probably not, but let me know if you have any idea on how something like this could be implemented in GD5.
One way I was thinking it would have a core that is connecting all features together and all features would be included as external events. In case you need any features you could simply just link to the external event and use groups to add objects to be collectible for example or obstacle, enemy..etc. The core would take care of the integration of the feature and any information shared between the features. In case you don't need any features you could simply delete the external event. Animation would be an issue though. in GDevelop you would be definitely limited regarding animations because for example if I design an enemy with only 5 animations walk, jump, stand, shoot, crouch, you would need to add these animations to add your own enemy with your own animations. But it would be definitely limited and this is the reason probably I won't make this in GD.

But I don't know, as I have described would it be useful to anyone?
While I work out the details feel free to share any ideas, any features you think would be useful.
By khaledali
#67208 So i came across this gdevelop community by pure luck and i thank god for that .. the help that i have found from people here is just amazing . But unfortunately this is after going through a lot of searching .. when i started a month ago i was looking for a free game engine to make my dream come true which is making a game .. so i was about to give up until i found gdevelop by pure luck .. it was amazing simple and super easy to understand . But i thought this was the hard part but i was wrong ....

( Tutorials )
When i actually started making my game i had no idea what i was doing .. what should i write to make this happen or this .. then i searched youtube and the sad part .. it was so so hard to find a place with all the tutorials and just go to it when i ever need anything .. so i kept searching again for about a week to come across this wonderful community .. it's amazing and i'm not jocking about that .

My experience turned from low to high because of the amount of help i got from you people around here and from the different answers around here in the community .

Like now i'm typing my own codes . Solving my own problems if i can .. asking for help here if i can't .

So tutorials on youtube .. here on the community .. making profit .. no profit .. it's always great to see some good work .. you are all amazing .. and i truly hope to find this one place just full of tutorials starting from beginner to experienced . And have a bunch of possibilities that you can make your games with not by copying the code and that's it but by learning how to do it .

For me i prefer YouTube tutorials and i would love to see a channel just for gdevelop 5 or gdevelop 4 tutorials .

Anyway . You are amazing whoever making tutorials and helping other people make thier own dream come true .

Having experienced people around here is always great .

Thank you ...