- Mon 9 Jul 2018, 12:39
Probably any of you using GD5 or reading GitHub already know that all examples shared at itch.io going to be bundled with GDevelop5. As it is relatively big in size, I believe 4ian making statistics on which examples are opened the most frequently and he is going to keep the ones that are more popular.
I have also ported over some of the GD4 examples made by "you" to be bundled with GD5 and improved the examples where I could with comments and events. The original authors has been credited. I hope people are going to enjoy them.
The examples are continue being available at itch.io just in case 4ian decide to not include some of them later so everyone keep access to all examples I shared at itch.io. I may also going to update them time to time so it would be always the most up to date list.
I think we have covered pretty much all features of GD5 with the examples shared at itch.io if anything is missing or you have any idea please let me know here, I'm considering making more examples for GD5 but got no idea what exactly.
Also some update on my future plans for https://gametemplates.itch.io/
I plan to make templates to cover genres in general like,
-side scrolling platformer
I'm thinking of designing these templates modular so people can add/remove features as they need them and tweak the features by changing values to create their own gameplay. For example in the platformer template I will add collectable and usable items like weapons, jet pack, health pack, ammo, different platforms and different play style like infinite runner and traditional controls to choose from, different enemy types with different behaviors to tweak and design your own platformer. The same goes for all other genres as well. Actually what I have in mind would be a kind of framework for developing a certain genre. Probably it is not even going to be called "template" but called "framework" instead. In essence It would be something similar to the platformer behavior in GD5 but offer way more features and options to tweak for each genre.
It is going to be free and open-source and open to contributions on Github. I'm going to share more info on this later if it going to be relevant as I'm uncertain at the moment if I'm going to be using GD5 for this. Probably not, but let me know if you have any idea on how something like this could be implemented in GD5.
One way I was thinking it would have a core that is connecting all features together and all features would be included as external events. In case you need any features you could simply just link to the external event and use groups to add objects to be collectible for example or obstacle, enemy..etc. The core would take care of the integration of the feature and any information shared between the features. In case you don't need any features you could simply delete the external event. Animation would be an issue though. in GDevelop you would be definitely limited regarding animations because for example if I design an enemy with only 5 animations walk, jump, stand, shoot, crouch, you would need to add these animations to add your own enemy with your own animations. But it would be definitely limited and this is the reason probably I won't make this in GD.
But I don't know, as I have described would it be useful to anyone?
While I work out the details feel free to share any ideas, any features you think would be useful.