gametemplates.itch.io

Yes I would like to turn this in to a business because this is what I enjoy to do so why not. Don’t tell me you don’t, this is why you ignore the wiki even though I was suggesting you to put your tutorials on the wiki instead but you don’t. Instead you put your tutorials on youtube and on your own blog. Deep inside you are hoping you can get some credit for what you do and benefit from it. I don’t think that’s wrong, do you?

The problem is that though I would like to take this to the next level and provide really complex templates and examples even complete games. But because of lack of time I can no longer focus on multiple engines, I need to pick one and focus on that single engine only.

Technically, I already made my decision on I"m going to be focusing on pure HTML5 and Javascript only and drop AGK and GD but before I turn my back on this community, only want to know if there is anyone around here at this very moment who are actually interested in templates and what sort of templates… If you are not, don’t need to reply.
I don’t want a comment on every single example I have ever shared on this forum (a thank you would be nice once in a while though), only want to know what would be really useful for this community. Maybe I would do it, maybe not, maybe it would be shared for free, maybe not, I make the decision when it done but first need to get some feedback otherwise you can not plan things.

Regarding having a central place, yes this is what I was suggesting to 4ian, to create a dedicated page to share examples that is visible to everyone as soon as they visit the website and the forum and they can also try the examples before download, I even offered to be the admin of such page if he is not interested to do that but he did not replied and it was the time when I realized I could actually do something like this on itch.io, I did get back to 4ian and mentioned if he could add the feature to the wiki to embed the examples from itch we could actually do this without he need to pay for bandwidth if that is a problem. Just add me as admin on the wiki and on his itch account and done but he did not replied. I decided, to do it anyway…

End of story.

I have linked my templates on relevant places on the wiki and also on the forum, actually I did even collected all examples and templates in one place on the old GD4 wiki…

Sorry to hear that mate.
It’s very obvious that you are someone who knows how to work very well with GD and all that knowledge and experience is very important for the new users here, like me.
Being new here and a noob with GD (and everything that surronds GD in fact), i know the comment im making may be not very relevant for you and i understand that, but trust me mate, is extremely important to have experient guys here who can help the new users with their doubts and questions. And as you can imagine, you will not get much feedback from those same users exactly because they are exactly that: new users still trying to understand the “in and outs” of GD.

You gave me some advices for my little game project a few days back. Advices that i did follow and by doing that my game project become much more interesting!
It’s sad to say this but it’s a fact: the community here doesn’t get much involved in terms of feedback (with a few exceptions). And it’s also true that GD is missing a lot of tuts/examples for the several game type projects and GD functionatities. You have some of those nice and funcional projects/tuts i believe, and it would be a shame to see all that go…
But let’s have hope! And, who knows, maybe something good may turned out to be a reality with these posts and comments.
Cheers!

return here as it’s just expressing my opinion many users don’t use external platforms such as I did not even know of the existence of sites such as itch I, game jolt, etc such sites I know them and I use them now because by creating small I nigiochi use this service is very convenient, but if one doesn’t even know at the beginning of existence.

then you have to check the average user who uses the forum properly the wiki is recommended to all but few use it.

For me direct examples download codes make you learn quickly and understandable without explanation the program and is one of the most useful things you find in this forum.

However do not take heart too on youtube I uploaded videos of 20 video tutorials but it’s as if there are not to many, gdevelop community still needs to grow because for now is not in such great numbers.

I was thinking of opening a second playlist with all gdevelop5 you’ve created but I don’t know if it’s possible to do? but most of all you give me permission maybe can give you some visibility.

Maybe by posting more social networks which possess enormous potential, like youtube for me doing a lot of views.

then also depends on the type of examples if it is not too advanced code examples maybe a person does not use them, but if you can create some really advanced code type in my opinion people are interested to download it all.

I understand your opinion why waste time nobody likes him, I still hope that does not halt the project.

Sorry for the long post

I have never said such a thing, that is all your imagination (you sounds a little bit bitter) :laughing: I did not ingore the wiki, I never thought about that possibility because I usually make VIDEOS and youtube seemed pretty clear choice, eh? You added my tutorial topic on wiki page and I said thank you, I still appreciate it, because I was too lazy to do it (to add every tutorials again to different page and so the link only was a great thing what you did) by myself (and really did not know how to do it back then). I think there was some kind of language wall when I was talking about remembering to update the page and you was talking about which one is better: wiki page or this forum :laughing:
(btw I created first tuto in the year of 2015 and you said that wiki thing in the year of 2017).

Aaaand last thing about tutorials. When I search tutorials, no matter what is the thing I try to learn, I go to the youtube. Same with Gdevelop when I found it: I went to youtube and tried to find tutorials. Then I searched forums. Then example folder and then the wiki that was so messy looking and unprofessional that since then I haven’t visited there too often. I found what I wanted, but not in the wiki pages. So I think youtube and forums are the things.

Now really the last thing:

Yes if I finish my game , of course I want feedback and credit what I have done. But to make tutorials/examples for a living? Hell no! :laughing: I keep that thing as a hobby of mine. But if that’s what you want, I don’t judge you!

I recommend you to make a youtube channel where you add videos how the example in the itch.io works and then link to the itch page etc. I think you will be amazed how many people will find your tutos compared what it is now :slight_smile:

I second the youtube direction. I haven’t looked at too many of your examples yet, but I was going to when it was inventory time :smiley: .

If you need to move on then, that’s up to you of course, but having experienced people here is always a positive.

Maybe it’s a marketing issue. Will new users understand what you’re offering when you offer them a “template”? What might they think an “example” consists of? Do they get a compiled example of something they can play, a list of events to create themselves, or a project file with the actual events in it?

If you’re offering a set of events in a project file then maybe if they were called “event packs”, “downloadable events”, “importable events”, or something like that, it might be more obvious how useful they could be to a beginner.

Event pack 1: Firing bullets
Event pack 2: Dramatic enemy death routines
Event pack 3: Making spinning objects
etc.

Thank you for all the replies I’m really appretiate it.

Yes probably I should taken in to account the fact most people getting started with GD are complete beginners and may don’t even know what a template is but even if they do, they don’t know about variables, structures, expressions, behaviours and what certain events do and it is difficult for them to gain any useful information from templates alone. And in case someone have the knowledge it is very likely my templates are simply not useful to them unless it is something fit the project they are working on. Which brings me back to my initial question of what sort of templates the community would be interested in.

Tutorial videos are not my piece of cake, recording, editing and uploading just too much trouble. Making “event packs” to develop specific genres sounds interesting actually and to do it for fun and don’t stress would be nice. Unfortunately though I can no longer afford to spend my free time with something I gain no benefit from. I don’t necessairly mean money, but also experience and new skills for example.
I reached the level with GD when it does not teach me anything valuable and I also don’t see enough progress in development to choose GD with confident as the platform of my game that I’m developing. But I did enjoy using it for templates to help beginners (at least try), unfortunately though I’m no longer have the time and the luxury to do it for fun even though I’d like to. I need to be certain whatever I do it worth my time and I gain something from it.

After consideration I made my final decision to put GD on hold and gametemplates.itch.io is not going to be updated with any more new GD content. I’m going to be focusing on pure HTML5 and Javascript from now on. I plan to keep GD content as an “entry point” for complete beginners to HTML5 game development but for now there will be no more new GD content. In case I ever decide to remove the GD content, I’m going to replace the link to itch.io with a link to my google drive.

Not that I expect anyone care but I would like to express that it is not because people did not downloaded and commented on my examples and templates and I did not make money, I have already dropped GD and didn’t use it for quite some time but the announcement of GD5 and the amount of dedication 4ian shown for 2-3 following months give me motivation to give it an other go and stand behind it, but at the moment things seems to go back as they were before. GD is continue being a school project developed only once week and to practice skills 4ian need in life as a web developer. I don’t judge him, but it is no longer suit me.

It was a fantastic 5 years with GD and I wish everyone to have as much fun with it as I had.

I just download your template, look cool and nice too!! Anyway,I plan to make commercial game using GD. Using NwJS to wrapping it. And my problem right now, there 're no tutorial how to wrapping it with GD. If you can provide it, i’m very grateful. :slight_smile:

I also like the example of the inventory explained how to use it because it is rather difficult to learn as steps, however do not give up the examples are a useful thing I personally now I’m using little gdevelop but this is because it is a Period like this.

What do you think about opening your own YouTube channel?

:imp:

Sorry I’m not really interested in making tutorials in general. I’m enjoy using GD and I had lot of fun making templates, trying to explain what does what in comments but making a tutorial and explain every bits and pieces step by step is not my interest. I know it would be useful, but I just don’t have the time any more. I did the tutorials on the new GD5 wiki only because no one else did (!) and 4ian asked for the help, but I’m not really interested in making tutorials. There are people here dedicated to tutorials, I’m sure one of them might be interested.

Thanks.

What kind of game you want to develop you can know?

I think you can make any game with your level.

The problem of the game are the assets and the graphics to be found really takes a long time.

In case you mean templates. I don’t know yet actually if I’m even going to continue making templates at all but if I do, there would be no specific game or genre, but all sort of genres may even remakes of other games.
Regarding personal project, I’m developing a space sandbox RPG game but it have been redesigned a million times already, I also been engine hoping a lot so I don’t think I ever going to finish it.

Yeah, I find animated characters and effects the most problematic. if you are not an artist it can be really difficult especially if you are making an unique game. The best solution is once your game is done is hire an artist to replace your place holders.
For that reason I was seriously look in to RPG Maker recently. RPG Maker comes with tons of really good staff and the RPG Maker community also sharing tons of content, it would be easy to find someone to do custom assets or may even do my own by editing the existing ones. It would mean I need to use RPG Maker, but it would be ok for the most part except I don’t like the text based inventory (though maybe I could change that) and it would be very difficult to add multiplayer. But maybe I could finally finish my game.

Well, you would be surprised how many projects laying around that I got stuck with because of a bug I can’t solve or things I just don’t know how to improve especially math and geometry related staff.
I know a few things but there is a lot more I don’t :frowning:

Hi all!

Probably any of you using GD5 or reading GitHub already know that all examples shared at itch.io going to be bundled with GDevelop5. As it is relatively big in size, I believe 4ian making statistics on which examples are opened the most frequently and he is going to keep the ones that are more popular.
I have also ported over some of the GD4 examples made by “you” to be bundled with GD5 and improved the examples where I could with comments and events. The original authors has been credited. I hope people are going to enjoy them.
The examples are continue being available at itch.io just in case 4ian decide to not include some of them later so everyone keep access to all examples I shared at itch.io. I may also going to update them time to time so it would be always the most up to date list.

I think we have covered pretty much all features of GD5 with the examples shared at itch.io if anything is missing or you have any idea please let me know here, I’m considering making more examples for GD5 but got no idea what exactly.

Also some update on my future plans for gametemplates.itch.io/
I plan to make templates to cover genres in general like,
-side scrolling platformer
-strategy
-top-down shooter
-RPG

I’m thinking of designing these templates modular so people can add/remove features as they need them and tweak the features by changing values to create their own gameplay. For example in the platformer template I will add collectable and usable items like weapons, jet pack, health pack, ammo, different platforms and different play style like infinite runner and traditional controls to choose from, different enemy types with different behaviors to tweak and design your own platformer. The same goes for all other genres as well. Actually what I have in mind would be a kind of framework for developing a certain genre. Probably it is not even going to be called “template” but called “framework” instead. In essence It would be something similar to the platformer behavior in GD5 but offer way more features and options to tweak for each genre.

It is going to be free and open-source and open to contributions on Github. I’m going to share more info on this later if it going to be relevant as I’m uncertain at the moment if I’m going to be using GD5 for this. Probably not, but let me know if you have any idea on how something like this could be implemented in GD5.
One way I was thinking it would have a core that is connecting all features together and all features would be included as external events. In case you need any features you could simply just link to the external event and use groups to add objects to be collectible for example or obstacle, enemy…etc. The core would take care of the integration of the feature and any information shared between the features. In case you don’t need any features you could simply delete the external event. Animation would be an issue though. in GDevelop you would be definitely limited regarding animations because for example if I design an enemy with only 5 animations walk, jump, stand, shoot, crouch, you would need to add these animations to add your own enemy with your own animations. But it would be definitely limited and this is the reason probably I won’t make this in GD.

But I don’t know, as I have described would it be useful to anyone?
While I work out the details feel free to share any ideas, any features you think would be useful.

So i came across this gdevelop community by pure luck and i thank god for that … the help that i have found from people here is just amazing . But unfortunately this is after going through a lot of searching … when i started a month ago i was looking for a free game engine to make my dream come true which is making a game … so i was about to give up until i found gdevelop by pure luck … it was amazing simple and super easy to understand . But i thought this was the hard part but i was wrong …

( Tutorials )
When i actually started making my game i had no idea what i was doing … what should i write to make this happen or this … then i searched youtube and the sad part … it was so so hard to find a place with all the tutorials and just go to it when i ever need anything … so i kept searching again for about a week to come across this wonderful community … it’s amazing and i’m not jocking about that .

My experience turned from low to high because of the amount of help i got from you people around here and from the different answers around here in the community .

Like now i’m typing my own codes . Solving my own problems if i can … asking for help here if i can’t .

So tutorials on youtube … here on the community … making profit … no profit … it’s always great to see some good work … you are all amazing … and i truly hope to find this one place just full of tutorials starting from beginner to experienced . And have a bunch of possibilities that you can make your games with not by copying the code and that’s it but by learning how to do it .

For me i prefer YouTube tutorials and i would love to see a channel just for gdevelop 5 or gdevelop 4 tutorials .

Anyway . You are amazing whoever making tutorials and helping other people make thier own dream come true .

Having experienced people around here is always great .

Thank you …

Big news everyone:

gametemplates.itch.io now offer help in a more direct and personnal manner with making your games.
We also looking for freelance developers and artists to add to our contact list in case we need some help with some of the work we have.

As many of you requested and suggested, among other thing, we also offer to write documentations and tutorials for any “how to” questions you may have or we can also book a time that suit you and provide help over Skype or Messenger.

For more details visit:
gametemplates.itch.io/

Fantastic news everyone!
We have setup a forum at gametemplates.itch.io
gametemplates.itch.io/forum

In case contact in email is too much trouble for you, especially if all you aiming for is FREE content, now you can leave your request also on the forum for any features, examples and templates that you would like us to do and we are going to take it in to consideration. In case you be using the forum and make requests, please also mention that if you want the example or template for GDevelop, it may be obvious reading here but it may be not going to be obvious reading at the forum as we do support multiple engines now, GDevelop is only 1 of them.

However, we are unable to provide technical support on the forum and in case you are posting your request on the forum we can not guarantee the work we do, if we do is going to 100% the way you want it and we also can not agree to any deadline.

Have a good day

Wonderful news!

We are considering to make an Isometric RPG template.
In case you are interested let us know, and also mention what features would like to see.

You can find our currently planned features here:
itch.io/t/267026/isometric-rpg-template

In case I receive no feedback I take it the GDevelop community is not interested and I’m considering to use an other engine in that case that I do prefer. Tiled for maps with either Phaser, AppGameKit or MonoGame

What do you think of adding some system like :

  • Door opening
  • A slab with a crate on it opens a door
  • Drop an item on the ground

This sounds great. I was already astonished about the beautiful new example game.
Some thoughts for the template:

  • Enemies that move towards the player (pathfinding behaviour) , changing their sprite animation according to the movement angle
  • Mele attack for the player that damages and pushes the enemies back a bit.
    In other words the basics for a diablo like game that can be extended.

I have noticed the silence on on my own game too. But I think one shouldn’t judge the situation by the number of replies. My WIP thread doesn’t get any feedback (apart from you :wink: ) but it has a lot of views non the less.
Even if you don’t get feedback now, your template will be helpfull for al lot of people in the future.
A small game engine like GDevelop lives and dies with it’s community support.
The Game Editor engine for example has long been abandoned by it’s developer but the community keeps it alive.
GD has a lot of rookies and (sadly) only a few experienced users but by giving newcomers plentivull tutorials, examples and templates we could transform more rookies into experienced users.
I think it would also help, if GD would get its own page on Itch and other game sites to get some more attention.