Share your games made with GDevelop or GDevApp with the community
By Wendigo
#65293 Thanks for the hint. At least on mobile multiple tabs shouldn't be an issue since the game runs in it's own web container. Think I'll combine more than one save condition but I haven't had time to investigate yet.

Today's progress:
- Fixed the menu slide in animation offset issue
- Added a pulsating icon that gets displayed when the menu is closed as a hint that the player needs to click at the bottom of the screen to open the menu
- New fishes spawn slightly hungry so the player can already feed them once after they got created
- The hunger value now grows faster (I accidentally forgot to calculate in 60fps so the hunger rate increased way to slowly). The fishes now need to be fed at least once per day

I will upload a new version once I have also fixed the saving freezes.
User avatar
By Lizard-13
#65294 For the save you can add a "Save" button too, also you could do the autosave less frequently but always warn the player the game is autosaving, so the people know there is an autosave, how often, and it will explain them why the game freezes every X seconds/minutes. Also they will be able to save manually before closing the game.
The autosave warning could be a simple animated sprite created two seconds before launch the save, and deleted after the save ends.
By Wendigo
#65330 Progress update:
  • Food will no longer spawn when moving the mouse out of the window
  • Fishes will no longer freeze in place when more than one fish is hunting for the same food particle
  • No more mini freezes when saving by storing the save file in memory and only saving it once (no noticeable freezes with 60 fishes (probably more))
  • Hunger now gets calculated when the tab / mobile game is sent to the background (before it was only calculated when the game was closed)
I will test the game a little bit more until I upload the new version cause I want it to run stable and bug free.
The next task will be adding a little more eye candy.
So stay tuned. :mrgreen:
User avatar
By MicosS
#65351 A tamagochi style game! This bring me back some nice memories.
It looks good, Wendigo. Just tried (firefox version) and it works just fine.

There's a freze (fish and food movement) every 2 or 3 secs but i think you are trying to fix that, i guess?
By Wendigo
#66724 New version 0.2.2 of Sakawochi released
Sorry it took a little longer but fortunately I didn't specify which weekend the update would come. :twisted:

If you have already played the former version the new one will probably feel like a completely different game.
So here are the main new features:
- New Android version
- Completely new comic style graphics
- Sounds and Music
- Brand new Asset store where you can buy fish and decorations for your aquarium
- The game is localized now (EN, DE, FR*)

* Unfortunately the French I learned at school has become quite rusty, so I had to let the computer translate for me. If you find something funny in the descriptions please let me know. (Also if you would like to contribute an additional language)

I have updated the download links in the opening post:
sakawochi_v0.2.2_screenshot.png (107.31 KiB) Viewed 4789 times

(I'm especially interested in how the game runs on your Android devices since my phone refused to play any sounds.)
By Wendigo
#67201 Version 0.2.5 of Sakawochi released

New Features:
- Step by step tutorial
If you have played a later version of Sakawochi you need to reset the game in the options screen to see it.
The tutorial is in english, french and german. (please tell me if there are any spelling or grammar mistakes)
- You can now buy crabs
Buy them in the store under "fishes". Crabs eat spare fishfood and keep the tank clean
- Spare fishfood now spoils the water
The more spoiled fishfood on the ground the more algae will grow in the tank
- New version for Linux, MAC OS and Windows
In addition to Android and Ubuntu Touch

- Fishes can now survive two days without food. But you can still feed them every 6 hours
- Sounds and music was convertet into m4a format. Please tell me if sound is better on android now (haven't gotten any feedback on this since last version).

I'm eager for your feedback (especially on the android version)
You can find the download links in the opening post here.
By Wendigo
#67215 Looks like you are more into action games but maybe I can encourage you to test this game with a tasty cake for everyone that manages to keep their fish alive for two weeks?
Don't listen to him, the cake is a lie
User avatar
By ddabrahim
#67216 You did come a long way with this game well done :)
Unfortunately I never had an aquarium for real because having a fish was never interesting to me and I guess I can't really say anything different for this game either.
I also don't really find virtual pets that interesting in general because all you do most of the time is feed them, wash them, treat them and you get nothing in return. Even if pets are funny with nice animations and sounds it get old really quickly so I don't think I'm the right person to comment on this game from a player perspective. From a developer perspective I do find the game well made and polished and all it matters if you do enjoy the process of making it.
I think you should really share this game at as I was suggesting at the beginning because then maybe you could get valuable feedback from actual players who do enjoy and seeking this type of games.
By Wendigo
#67218 Hey ddabrahim, thank you for your kind and honest words. :)
I indeed intend to publish it on in the near future but before I do this I'd like to get some feedback from other developers. There have been some issues with sound on android for example on my side and before I'm going more public I'd like to sort this out.
Even this WIP thread came too early since the initial version of Sakawochi was very bugged and unintuitive to use.
I'd really like to become a "real" indie developer one day which is why I want to publish only polished and nice looking games to the public so my portfolio doesn't start with kindergarten graphics full of bugs. Sakawochi will probably not become the next Minecraft but I'd still like to train the PR stuff as early as possible since it is (unfortunately) one of the most important things for game creators nowadays.
Unfortunately I haven't yet gotten any feedback for any platform while at the same time the game has issues on my own (dated Android phone) hardware. So I can't publish it with a good conscience at the moment.

My own test results so far (family+friends):
GD5 Preview / Web export:
- Everything runs perfectly fine with Firefox and Chrome
- Huawai Honor U8860 with Andorid 4.0.3 -> no sound, runs very slow since WebGL was introduced around Android 5 or 6
- Samsung Galaxy S5 mini -> doesn't run at all, just a black screen
- Wiko Cink Peax 2 -> runs smoothly but without sound and the game freezes after a couple of seconds
Ubuntu Touch
- Fair Phone 2 -> runs nicely, only the sound level doesn't update immediately - need to change the scene for that
By Wendigo
#67261 Version 0.2.7 of Sakawochi released

- Fish no longer gets completely satiated with a single crumb of fish food (growth rate lowered accordingly).
- Raised buy price of crab from 30 to 40€
- Sell price of blowfish reduced to a maximum of 25€
- Added Sakawochi to (not public yet)
- Fixed bug that deleted all speech bubbles upon selling a fish
- Fixed bug that stopped the size bar in the fish info window at about 3/4 of it's length

View on