Announcements, feedbacks and other discussions about GDevelop.
By av8rgamez
#65303 Hey everyone. I have been using Gdevelop off and on but keep switching back to Gamemaker Studios because I keep running into problems with my first game on GD. I am gonna complete it on Gamemaker Studio 2 but will start making my other 2d games with GD. I like GMS2 but it's so dang expensive to get the other exports. I love GD and would like to keep it moving forward. Would love to be able to export 2 ps4 or XB. How much money is GD trying to average per month :?: Also can someone make a tutorial about external events :?: My 1st game is called Space Blitz'd. I replicated most of it on GD but moved back to GMS2. You can see a video of game play on my Instagram @ av8rgamez. I will be uploading a vid on youtube as well. Thanks
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By 4ian
#65305 I've released GD5 beta 26 :mrgreen:

  • A new raycast condition was made by Lizard-13 (a big thank you!!). It enables to easily create line-of-sight for enemies or things like lasers (see the updated "zombies and laser" example).
  • You can edit resources properties (in particular image smoothing) - no multiselection for now as I did this very quickly but I'll add this later
  • There is a new preview button to launch a Preview over wifi (also called Preview on local network/Preview on LAN). It's very simple to use: click on the button, enter the URL that you got on your mobile/tablet browser and try the preview instantly. There is also a live reload, meaning that when you click on the preview button again, all devices running the game will start it again :D
  • I've added a splashscreen with the logo of GDevelop when a game starts. It's very simple and I think it's a fair deal for almost all users that use GDevelop freely :) I think most of you are ok with it. If you don't like it, you can get a subscription (even the indie one which is €2 per month) to be able to disable it.

The Preview over wifi is new and should be very useful. You can try it freely - the only thing is that I added a window asking you to get a subscription to support GDevelop development.
It won't prevent the feature to be used (I took the model of softwares like Sublime Text - no DRM, nothing fancy, just an explanation window), so that you can try by yourself and judge if it's worth a subscription (that also unlock one-click android export and the optional splashscreen).

Also I'm going to need help to document the Preview over wifi feature :D
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By ddabrahim
#65312 The splash screen is not enabled by default, I don't need a subscription to export without splash.
The preview over wifi unfortunately doesn't work for me it is just "waiting" and the game never get loaded on my device
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By John Wienke
#65322
The preview over wifi unfortunately doesn't work for me it is just "waiting" and the game never get loaded on my device


I was having the same problem ddabrahim. You need to go into your firewall settings, and give GDevelop 5 permission to communicate over Private and/or Public depending on what type of network your on. That fixed it for me.
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By ddabrahim
#65323 I did. It must be something else. I had the same problem with C2, the solution was to run it as admin maybe this is the case with GD too but I don't normally run anything as admin.

Thanks anyway.
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By 4ian
#65334 The preview over wifi is starting a tiny HTTP server so that may be the reason.
Not sure if I could detect this situation to display an error message.

You're on Windows right? Will take a look
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By ddabrahim
#65345
You're on Windows right?

Yes.

Will take a look

Probably it is something on my end, don't bother unless you think it important.

Thanks anyway.
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By 4ian
#65513 "Save as" is currently... not yet implemented in GD5! But will add it soon!
Will also see for adding the other features.

I've been working on a few performances improvements for the editor that should speed-up the interface for large games.