- Fri 27 Oct 2017, 19:44
Strength do not give up are a great good luck for your game
I presented a 106 pages document basically explaining why investors from my country should bet their money on my games
Holy cow, I can't think of a single reason why should anyone invest in to any of my projects
Could you share a few pages just for inspiration ?
Otherwise you must be very lucky, you keep posting and blogging about events of different organisations in your country offering financial support for indie titles (even if the support is just enough to buy an equipment a software or something) and now even that much to hire pros to work on your game. I would like to live in your country
Thanks for the nice words and support LucaTexas ^_^
@ddabrahim I would love to share general parts of the document but the Chamber of commerce hired Coparmex I believe to made them this template of a business plan so it's copyrighted but I can tell you what are the basic parts you can work on:
- Explain your idea of the project
- People that will work on the project and why they are there.
- Add vision mission and values
- A market research
- An analysis of your "Competition"
- A SWOT analysis
- A report from when you tested you product (Just put it on Game Jolt for example and the stats they give you and the comments are enough)
- The legal stuffs that you need to do to make the project happen
- Budgets, indicators like TIR (Tasa interna de retorno google it I don't know the translation to english), VAN (Valor Actual Neto), Cash flows (I hope that's the right translation), And a academic method to calculate the price of the product
- Documentation of processes of how you do stuffs
- Add a social flavor to the mix.
I believe those are the big points on it, but I'm currently finishing my Project Management master degree so I have to do my thesis to graduate and I'll do it on how to do project management of an indie videogame using the Project Management Institute methodology and I have all the rights over it so I'll share it with you if you want ^_^.
Now I know it sound pretty and everything that "wow big enterprises helping indie developers" but that's until I add the context, I live in an underdeveloped country where must of people are poor and we lack of jobs opportunities so since the government is broke and can't give the conditions for a healthy economy they are betting in make people create their own jobs with micro enterprises so I'm competing not against other games for the prize but with restaurants, healthcare apps, manufacturing micro-enterprises, etc. Also It's pretty hard for me to get financial support from outside (Like a crowdfunding campaign) because we have a serious money laundry and drug dealing problem in the country so everybody that brings USD to the country is suspicious to the eyes of the banks. Also they do not take the best decisions when selecting who they give the money, Last year I participated on Honduras Startup and gave around of $42,000 as "Seed budget" to Rosalila Studio who had their game greenlit (Google it it's called Flatshot) which is great because it means they take games into account to invest but... their game is great and looks fun but they lack the administrative knowledge or at least training to manage such a complex projects as videogames and people selecting projects goes with the flashier ones even if they may not be viable because of the way they structure them (Not because they are bad, it's just the way they say they will accomplish them). So far they haven't launched their game or gave any update. I wasn't selected at the time because I wasn't a Steamworks dev (that I'm now by the way thanks to the support of people which I appreciate a lot <3) and they had a more advanced good looking minimalist game but I totally could have managed my small and simple game and put it into the market, they gave me around $850 that I invested on the greenlight campaign for Human Pinata and for legal stuffs. I had to present a very picky and detailed report on how I invested the money too in 1 moth time frame, crazy stuff.
Now the dude's organizing the events like MegaconHN to show my projects, they are awesome
but I believe developed countries have even more opportunities it's just that it's more competitive I guess.
Now don't think my Country is awful, we have great beaches, and mayas stuffs so take it into account for your next summer vacations jajaja but I doubt you will want to live here jajajaja
Now I'll use this post to share an small update about yesterday presentation
I talked like around 40 min with investors and I answered in a satisfactory all their questions, at the end they congratulated me but, there's a BIG BUT during the pitch presentation. On the room there was one bank representative, the other guy I don't know which big enterprise he represented and a representative of the chamber of commerce. This last one (The representative of the chamber of commerce) said that they don;t want the money to be used on professional fees which means I can't pay artist with it and basically there's not point of them giving me money if I can't use it to finish the game. I told them that the art and music are like my input or raw material to make a game (because they only understand about traditional production like in factories) and the banker agreed but the dude from the chamber of commerce said like mmm nop, and they told me they will "Analyze it". I think they are against the wall and Sword I pretty sure my project has a 97-100 score but they don't want me to use it in this resources... the 7-8 of December they will make an award ceremony so until then I'll know if I can finally have budget to finish my game.
If I don't win and because people close to me saw that making games is viable in my country according my document we are going to make a huge effort to invest and gave quality art and music, so regardless of their decision this or human pinata will be finished but It will way better if i win the prize.
Well sorry for the long post jajajajajaj
until next time!