- Tue 3 Oct 2017, 02:52
Hi Everyone 0/,
As I said on my last post now that I'm free from the business plan I delivered last week I'll be able to focus more on the game and here is the progress I made today:
I basically just created the core structure of some systems that I'm going to use such as the Mobs AI here take a look of the first steps:
At the moment it's kinda messy and they move too constantly and that makes them hard to pick:
But hey this are the fist steps on the behavior of the enemies, it just need balancing aaaand... I need some animations and assets for them because I want them to behave as the power they give, for example: The electric mob should move quick like doing a dash and stop to try shock the player when near meanwhile the water one will move and let some water to slow you down.
And to achieve that I need the graphic assets because just to tell them: move randomly while the player is far and move to player's position when near is already done and is the base for each behavior at least for these 2, there will be some that attack from long range.
Also I made all powers functional but are bare bones which means they lack makeup here take a look to the electric one:
Throws sparks that damage enemies and paralyze them for a few seconds
Here is the Water one (Also without makeup)
Shoots water that slows down enemies
by the way the new thing here is that now you shoot no matter which direction you are facing even if you dodge, something that gave me some troubles before I could achieve it
And finally the mix between the 2 above:
Water comes from your feet and you can slide leaving water ponds charged with electricity and will make you move faster
Then by pressing "A" you send an electric shock that electrifies the enemies near by the water ponds
Yeah I know hard to get it from the gif but trust me all the "code" needed is there I just need the assets, The small blue pixels is the trace you are leaving and once you press A they change to yellow.... with the assets the blue pixels will look like water and once you press A it will trigger and animation and also an animation from the near by enemies and when it finishes it will remove the enemies from the map.
Also there's a value that limits you how much you can slide and this value will recover over time. Just to keep things balanced because if not it will be easy to put tons of water and then kaboom jajajaja and also you will move too fast all the time.
Well that's all for today, now I'm going back to make those assets and then show you this mechanics with the makeup on them.
Until Next time!