What is the benefit of the MIT license for the IDE? The runtime needs to be MIT if you don't want to publish the source code of your game but for the IDE itself I can't see any benefit over GPL.
Everyone is able to contribute to the IDE or even fork the repository under a new name if he desires so.
The MIT license would allow to "steal" the code and create a commercial IDE out of other peoples work. That wouldn't be desirable.
Personally I think it was a perfect decision to split it into a GPL IDE and MIT runtime.
But it is a reccomendation, and definitly other factors are important in boosting the development of the engine and etc.
The MIT license would allow people to use and share the IDE as their own without make any contribution to GDevelop.
The IDE is the most valuable part of GDevelop. Actually, the only reason I'm using it to be honest, it would make no sense to give it away, unless GD is officially dead, no longer developed. In that case yes MIT would make more sense because that way the IDE could be saved but it is not the case.
GD is open to get help and not to help people to make their own engines and IDE. There is a slight difference between the two.
https://gametemplates.itch.io/
Definitely i will make a new post about how to make the engine more popular in the future.
https://godotengine.org/article/mozilla ... rs-program
When this question and problem has not been solved since then, so it won't in near future.
sorry to bother, definitely it is one of the major obstacle in the road. and thanks and my apologies to the community for repeating an old old topic.
Although Gdevelop is wonderful but it does not suit my needs.
If you want developer in your team and also if you want 4ian and main developer to work completely on the project development instead of fixing bugs (surely contributers can solve this field), it is rational to open all.
You can contribute to the IDE, the only restriction is that you can't "steal" it


