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DDABRAHIM Game Jam 2019

PostPosted: Wed 5 Dec 2018, 23:50
by ddabrahim
Hi all!

I'm considering to launch a game jam on itch.io but would like to know if would be there enough interest or not.

About the jam:
Theme: "To be decided...fee free to comment"
Make your game in GDevelop, any version accepted
A splash screen must be included displaying the game is made with GDevelop
The game must be uploaded to itch.io as an HTML game so people can try in the browser.
You are NOT allowed to use any templates or examples
You are NOT allowed to use JavaScript.
You are NOT allowed to use a custom build of GDevelop
You are NOT allowed to use any assets coming from publicly shared packs such as Kenney, you must create your own.
You are NOT allowed to use sound effects coming from publicly shared packs such as Kenney, you must create your own.

Duration:
The Jam will be going for 30 days. In 30 days you are free to submit and update your game as many times as you want so people can follow the progress. When you update you need to do also a dev log on itch.io to see what has changed since the original submission.

After 30 days, the submission will be closed, no new submissions will be accepted and no updates will be allowed.
We allow 5 extra days (somewhere around a weekend included) for people to come , try and rate the games at itch.io.
Currently we are looking for a relatively popular streamer with at least 100 followers who would also try the games just for fun on YouTube or Twitch. In case you are interested, let me know.

Announcing the winners:
After 5 days we announce the winners.
The winners will be chosen by taking into account the number of people rated the game divided by the average rating of the game to calculate the overall score.
For example, in case someone got only 1 5 star rating the score will be calculated as 1 / 5 = 0.2 and in case someone got 10 rating and 4 star average rating it will be 10 / 4 = 2.5

Prizes:
The winner of the Jam can choose any title from Steam in value $20 or 1 year GD subscription.
If the winner also share the source of the game under MIT license we offer an extra $10 to spend on Steam so the prize will be any title from Steam in value $30 or $10 and 1 year GD subscription.

Only! among people also share the source of their project under MIT we also going to draw a 2nd and 3rd prize of any title from Steam in value $10.

Please note, there will be a minimum number of submissions in order to do the prizes. If the number of submissions will be under the minimum we may decided not to offer prizes to the participants. The minimum number of submissions has not been decided yet but very likely we will be asking for at least 4 submissions.

License:
If you choose to share the source, assets can be included under a different license but the actual project source must be free to all under MIT but only if you wish to enter the prize draw for $10! It is optional!
In case you are not familiar with the MIT license, here is the description:
https://opensource.org/licenses/MIT
In essence, people are free to take and use your project as they see fit, no restrictions....

It would be the plan.
Let me know if you have any thoughts, ideas or just say +1 if you are interested in participating with the rules described above.
I'll do this Jam only if there is enough people show interest.

DO NOT SUBMIT YOU GAME YET!!!
DO NOT BOOK DAYS OFF FROM WORK AND SCHOOL YET!

I'm going to let everyone know here by the end of this month (December) if we are doing this and when, I'm only checking now how many people would be interested to participate.

Re: DDABRAHIM Game Jam 2019

PostPosted: Thu 6 Dec 2018, 10:12
by Wendigo
So in other words use GDevelop5 as a level editor and write the whole logic in JavaScript? ;)
Since Piskel is a plugin in GD5 we'd need to use the standalone application, right?
One thing I don't understand is how we should get the JavaScript code into the game without using the Monaco editor plugin. :?
Do we need to write our own renderer? PixiJs is made by a third party.
(just teasing :P )

Re: DDABRAHIM Game Jam 2019

PostPosted: Thu 6 Dec 2018, 11:59
by Jubeliuksen3
You are NOT allowed to use any assets coming from publicly shared packs such as Kenney, you must create your own in Piskel editor built in to GDevelop.

I like the idea of making your own art, but maybe limitations should be "Use only free editors such like piskel, gimp, paint etc." Or maybe there should not be any limitations about the used editors?
You are NOT allowed to use sound effects coming from publicly shared packs such as Kenney, you must create your own using the SFX generator built in to GDevelop.

I haven't use SFX generator built in to GDevelop, so I don't know is it user friendly to people who don't know anything about music and sound world. But I suggest the same thing as I suggest for art thing.

But again I get what you are setting up to (Use only GDevelop) and understand the limitations you want, but these were just a suggestions :)

But I'm interested in this jam :)

Re: DDABRAHIM Game Jam 2019

PostPosted: Thu 6 Dec 2018, 12:32
by MeX1Co
Gdevelop is ideal for game jams... I have taken part in 4 (but only completed two) so far... I would be interested in it but i still use gd4 (old win xp pc) and i make my own art with blender and my own music and sfx with reaper...

Good luck with the project...

Re: DDABRAHIM Game Jam 2019

PostPosted: Thu 6 Dec 2018, 18:47
by ddabrahim
@Wendigo
Yes, not allow to use plugins doesn't make much sense, the point would to use only the core features of GD, no platformer behavior, no pathfinding behavior, no physics... Make everything from scratch including art. That would be the whole point.
I have updated the rules, removed plugins and replaced with JavaScript. No JS allowed because it would just open up the gate to 3rd party libs :P

@Jubileuksen3
Agree, the only rule now is that you must make your own.

@Mex1Co
Actually, I think it would be ok to also allow GD4 to participate as long you export to HTML5, but the HTML5 engine of GD5 is more up to date and got some features that GD4 doesn't. I don't mind but I don't know what the other participants think about it. Would it be ok to extend this to GD4-HTML5?

Thanks a lot for the replies and the interest :)

Re: DDABRAHIM Game Jam 2019

PostPosted: Fri 7 Dec 2018, 00:37
by Baylissimo
The Game Jam is an awesome idea.

Re: DDABRAHIM Game Jam 2019

PostPosted: Fri 7 Dec 2018, 16:12
by MeX1Co
ddabrahim wrote: Actually, I think it would be ok to also allow GD4 to participate as long you export to HTML5, but the HTML5 engine of GD5 is more up to date and got some features that GD4 doesn't. I don't mind but I don't know what the other participants think about it. Would it be ok to extend this to GD4-HTML5?


I only make html5 games anyway... Well if it is okay for me to use GD4 count me in...

One last thing though... Since there are no prizes and the whole spirit of the jam is based on the love of making games, I would remove the requirement to screen capture our process... Not even igmc2018 jam that had actual prizes and a publishing opportunity at stake asked for it... It would only add one more thing for devs to have to do and generally delay the whole game making process...

Other than that, I am waiting for the announcement....

Re: DDABRAHIM Game Jam 2019

PostPosted: Fri 7 Dec 2018, 17:21
by ddabrahim
Since there are no prizes and the whole spirit of the jam is based on the love of making games, I would remove the requirement to screen capture our process.

The jam would be also about to showcase what can be done without using any of the already implemented systems like pathfinding and platformer engine and just do everything from scratch. If there is no video people can easily cheat and the entire jam would be pointless... :|

Regarding prizes, I do consider to offer a prize but I also would like to get something out of it. I'm really would like to make a jam that would require to share the entire source of your project. I am also considering to launch this with prizes to win:
viewtopic.php?f=48&t=10965
But it has been criticized for being shared by GameTemplates and calling it GameTemplates and allow to use templates and doesn't force people to be creative that I don't fully understand and what not. So then as an alternative, I created this idea for a jam but now the problem might be that there is no prize, no reason to participate and also people don't want to capture the screen and upload video...

What I am also considering is that maybe I could combine the two Jam. Take the prizes and the requirement to be open-source from the GameTemplates Jam and bring it over to the ddabrahim jam then I would replace the requirement to capture video with the requirement to share source code instead and also offer the prizes and it would be not called GameTemplates and got nothing to do with templates and require creativity on all sides, logic, art and sound because you do need to make everything from scratch!
The only question is for a chance to win something how many people willing to share the source code of something doing for fun only? I am hoping more than 2 person.

I mean I can launch this or any jam with no requirement to capture video or share source but then I don't really care. It has no weight, it has no purpose, anyone can do and submit anything I have no way knowing they followed the rules and how they did it what they did is remain unknown, I don't care about that.... There must be some flavor to it other than being a turtle game or be a Christmas game or be Santa the main character or a jug or whatever and carry some sort of value that WORTH a prize...

Feel free to share any thoughts you might have :)

Re: DDABRAHIM Game Jam 2019

PostPosted: Fri 7 Dec 2018, 17:48
by MeX1Co
You have a point there, since there are at any time more than 50 jams on itch.io that anyone can take part in...

How about something like what Ludum Dare does? They have the normal competition and the compo competition. The difference is that compo entries have to be made in 2 days (instead of 3) from only one person and the participant has to put the source code on github... Likewise you could have the jam and whoever wants to complete the game can submit it as is, and if they want to use your templates and put their code on github they will be eligible for the prizes (or whatever you think of giving)...

What is most important however in a jam is constructive feedback... This is what is lacking the most on all jams... Ideally you could contact a few streamers and have them play the entries of the gametemplates jam... That would be a really good incentive, way more important than prizes...

Re: DDABRAHIM Game Jam 2019

PostPosted: Fri 7 Dec 2018, 18:55
by Wendigo
I like the idea of combining the two jams. Open Sourcing or at least giving the code to the judges so that they can check that really no predefined behaviours were used shouldn't be too much to ask, I think. I too don't like to make a video. Last time I tried to record a GD game my screen was flickering with the desktop shining through. I'd rather concentrate on creating a game than on finding a recorder that works properly on my system.
Maybe you could add a multiplier to the score for every project that doesn't use predefined behaviours.
I think I'd take the hardcore mode. Already have an Idea for a game.