I have researched the Wiki and the forums but am unable to find answers to my specific issues.
1. I have resized the default collider for my Player and Enemy sprites, to only include the area the colours pixels occupied. The problem I see is I have an even - when Enemy collides with Player, create object Blood1 (particle system). The sprites appear to collide, but it only seems to trigger at weird angles. The other problem is I want to blood to be created at the collision point. But I have not worked out how to achieve this. Aside from that I also have when Player & Enemy sprites come close, they seem to randomly rotate a bit, (I used forces and physics to move my Player & Enemy) is there to have them stay upright? If it helps I add a capture of my EventSheet.
2. My Player has an Axe and an Attack Animation. This is part of the Player sprite, not a separate object. But when I trigger the animate and the Axe collides with the Enemy I want that to inflict damage on the Enemy. How would you achieve this?
3. Background collisions - I want to constrain Enemy & Players only to the street portion of my background. I have put the background on a separate layer and set up a collision area. Are you able to allow collisions between layers?
PS - Happy to provide more details on any point.