I’m trying to make tilemap world (bird’s-eye view) and zombies walking towards you, avoiding buildings etc.
First I tried to simply add Pathfindingobstacle behaviour to tilemap and manipulate hitboxes of tiles. Didn’t work.
Then I used colisions to stop zombie without obstacle behaviour. He jumped over obstacles, or just stopped.
Now only idea I have is putting invicible obstacle objects over tilemap. I don’t thing it’s good solution, so I decided to ask you, if you know better one.
So, do you?