I'm trying to wrap my head around something:Imagine I have instanced planes on which I'm projecting instanced textures. I would like to deform those planes individually to make the textures fish-like. How would you go about it?The Mat/Deform documentation is quite slim about GLSL set-up and I don't know if there's a way to access the instances bones.
I didn't find the right solution from the Internet.
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