Instance texture deforming

Hi guys,

I’m trying to wrap my head around something:Imagine I have instanced planes on which I’m projecting instanced textures. I would like to deform those planes individually to make the textures fish-like. How would you go about it?The Mat/Deform documentation is quite slim about GLSL set-up and I don’t know if there’s a way to access the instances bones.

Please help.

I didn’t find the right solution from the Internet.

References:-
derivative.ca/Forum/viewtopic.php?f=4&t=9329
Cryptocurrency Animation Video

Thanks