Thanks to G Develop, I’ve got my first game on itch.io - Return To Meow Keep.
Return To Meow Keep on itch.io
For more information about the game:
Meow Keep homepage (Information)
This was created in G Develop, and started off as a demo game called “Magic Kitty”
Magic Kitty (Demo thread)
Thanks to the suggestions that I received in that thread, I started over from the ground-up, doubled the amount of event customization, redrew all the artwork in a higher bit-depth, and spent 3 full weeks designing the final game. I’m still amazed by how quickly everything came together, and would recommend Gdevelop to anyone who wants to create a game but doesn’t want to spend 6months+ in development.
Just completed your game, not bad at all.
I especially like your level design. The locked doors make you revisit areas and makes the world feel larger than it actually is.
Some suggestions:
- Having a different key for double jump is a little cumbersome. Better use the jump key and perform a second jump while in the air.
- play a sound when trying to do a double jump while out of energy. Took me some time to figure out way the double jump didn’t always succeed.
- After finding a couple of keys I somehow lost overview which keys I already had found. It would be nice if you coud add a visual representation of found keys to the HUD.
- The levels look a little empty, add a few background object. Even a repeating wall texture with ocasional candles and stuff would do a lot to the atmosphere.
By the way nice someone still remembers alley cat, I used to play it a lot when I was a kid. ^^
great game, fun and in HTML5 my favorite for convenience.
congratulations again for the product: P.
Yes, I like it, too. Good game.
Congratulations on the work done!
Keep going!
Thanks for your replies You can keep track of how many keys you have on the pause screen (P), the pause screen also allows you to enter cheat codes