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Heavy Space Retro

PostPosted: Thu 1 Mar 2018, 19:20
by LucaTexas
Hi guys this game is not complete, but it is still under development but I want to create this post just to release the updates made in this post.

the style of play is a classic space invaders but my idea is to make it more complex with more levels and modes of play.

I leave you the preview link of the game:

The game is currently in early access and this is only a small preview of the game.

here you find all the updates made : ... lymer=true

Post updating if you have any advice / ideas on how to improve this project are well except the criticisms are well except that they are constructive, I know that as an idea may be unoriginal but I assure you that I play them retro and even if they seem trivial to me it turns out that they are extremely funny because they are within everyone's reach.

Soon I will also update the game directly with level 2.

Oh I forgot, if you know some good site for retro effects and you want to recommend it just have a public domain license.

Thank you all for the support!

Re: Heavy Space Retro

PostPosted: Thu 8 Mar 2018, 20:21
by LucaTexas
Updates made

Patch Notes 0.04

- Updated the correct number of enemies for level 1
- Created level 2
- Created red enemy with animation
- Created celestial enemy with animation
- Created Purple enemy with animation
- Created the bullets for all 3 enemies
Level 2 access is now available directly on the site.

Patch Notes 0.03

- Implemented new buttons for the start page
- Insert 2 different fonts on the start page
- Fonts have been implemented and the buttons on the credits page
- Inserted the energy bar on the game page
- Inserted the life bar
- When the bullets impact the ship with the life is climbed
- Added animation for the main ship
- Added animation for the blue ship
- Added animation for the orange ship
- Added animation for the Green ship
- Added the score - Added wave
- Explosions have been implemented for all enemies
- Added the game over option

Patch Notes 0.02
- Implemented the start page
- The projectiles for the main ship have been implemented
- Implemented the projectiles for the blue ship
- Implemented the projectiles for the orange ship
- Implement the keys to move right and left

Patch Notes 0.01
- The first basic spaceship was implemented
- Created 3 enemies of different color

Yes, for now it is the same as the classic game, but do not worry about it soon I will make it more original: P.

Re: Heavy Space Retro

PostPosted: Fri 9 Mar 2018, 09:52
by Wendigo
Not bad.
If you pick the "F" or "CTRG" key for shooting the game could be played with just one hand. When I try to hit "Q" I need to release a movement key.

Re: Heavy Space Retro

PostPosted: Fri 9 Mar 2018, 14:36
by LucaTexas
you know I'm a fan of shooter and the games shooter games are my favorites to move the arrows are quite uncomfortable so to fix this problem now the keys to move to the right is the A and D to move left.

The keys are quite close just to simplify the game.

For now it is too simple to complete but as soon as I enter the time mode the game can be much more difficult.

Thanks anyway for your comment is greatly appreciated: P

Re: Heavy Space Retro

PostPosted: Fri 9 Mar 2018, 23:30
by MicosS
It looks great, man!
Love this retro space games (maybe my next project, who knows?) :)

A few notes:
1- the "hero" ship must be significant different from the "foe"ones.. i mean, totally different, not just a colour thing, you know? Different, unique! :)
2- The movement (all scenario) seems fine, pretty cool. Kudos to that!
3- Polish! You must polish this pearl, mate! You know what im talking about: smooth some objects, a better score or hero life system, something like that! :)

Re: Heavy Space Retro

PostPosted: Sat 10 Mar 2018, 18:28
by LucaTexas
Old model


New model


Thanks to everyone for the advice yesterday I was to model a different model for the main ship

I hope you like this change the models are not definitive anyway

Tonight I register the further changes made

Re: Heavy Space Retro

PostPosted: Sat 10 Mar 2018, 22:25
by Sknarp
Great game! Lots of nostalgia feel, and the fact that enemies take several hits to defeat makes it challenging.
I noticed that if you sit and wait the energy bar will regain over it's maximum and start extending across the screen, also I agree with the previous comment about Q being the fire key, if it was space, or even w it would be easier to hit.
Overall it does it a great job of evoking the feeling of space invaders while having it's own unique art style.