Post updating if you have any advice / ideas on how to improve this project are well except the criticisms are well except that they are constructive, I know that as an idea may be unoriginal but I assure you that I play them retro and even if they seem trivial to me it turns out that they are extremely funny because they are within everyone’s reach.
Soon I will also update the game directly with level 2.
Oh I forgot, if you know some good site for retro effects and you want to recommend it just have a public domain license.
Not bad.
If you pick the “F” or “CTRG” key for shooting the game could be played with just one hand. When I try to hit “Q” I need to release a movement key.
you know I’m a fan of shooter and the games shooter games are my favorites to move the arrows are quite uncomfortable so to fix this problem now the keys to move to the right is the A and D to move left.
The keys are quite close just to simplify the game.
For now it is too simple to complete but as soon as I enter the time mode the game can be much more difficult.
Thanks anyway for your comment is greatly appreciated: P
It looks great, man!
Love this retro space games (maybe my next project, who knows?)
A few notes:
1- the “hero” ship must be significant different from the "foe"ones… i mean, totally different, not just a colour thing, you know? Different, unique!
2- The movement (all scenario) seems fine, pretty cool. Kudos to that!
3- Polish! You must polish this pearl, mate! You know what im talking about: smooth some objects, a better score or hero life system, something like that!
Great game! Lots of nostalgia feel, and the fact that enemies take several hits to defeat makes it challenging.
I noticed that if you sit and wait the energy bar will regain over it’s maximum and start extending across the screen, also I agree with the previous comment about Q being the fire key, if it was space, or even w it would be easier to hit.
Overall it does it a great job of evoking the feeling of space invaders while having it’s own unique art style.
Hi guys, it’s already been a while that I don’t update this page but the game continues to create my interest so I update it continuously became a lot of fun, and I will take a long time especially to colorize and customize the spaceships.
As always I try to be as precise and detailed as possible, in the description found an exclusive video of the steps made for changes, and also the translated text in English translation, I have to say that everything takes a long time, I hope to further improve the game, and as always I welcome constructive criticism and advice though.
Added new templates for the first 3 enemies the level 1
Added new animations for enemies in the level 1
Fixed the colors of lasers for enemies of the first level all 3 models
Reset all buttons to enemy fire–correctly display bullets for enemies of the first level
Added new models of enemies is the main ship that animations were 6 different models of spaceships for level 2
Fixed bullet patterns for the ships so as to match the color to the ship for all models-Recreated all focus points for enemies in the level 2
Recreated all focus points for enemies in the level 3
Added new enemy models both for the animations that for creating the laser, you restored all focus points
Created all models for the enemies in the level 4 were implemented all focus points
Fixed display of enemy bullets when they are hit by the main spaceship now is no longer the error that creates a single bullet this correction has been done up to level 4.
Correct score spaceships now instead of 20 points for each kill gives 10
Added a new scoring system that appears each time you complete a new level
*Due to time problems in this patch there are no new levels, however soon I will update everything with the level 4 of the game.
Looking good, man!
I always think about what i would like to see here… And i know exactly what: the possibility to hit a key, and get somekind of (temporary) shield to my spaceship. A nice feature, right?
Keep it going, mate!