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Re: Rob, The Dog!

PostPosted: Mon 2 Apr 2018, 16:42
by MicosS
Hi mates!

Here it is! :)
My first update of "Rob, The Dog", ready for download, guys.
The link (DropBox) can be found in the first post of this thread. I also updated the current pics there and posted some new ones.

So, what's new here:
-Game Pack #2, which means, 3 new levels for play:
The forest level called "Sly, The Useless". It's somehow an easy level, with some new enemies such as some crazy birds in it.
The cave level called "Teleportation, Dude!". A tough and huge level with new and fun challenges, and yes, you guys got it right, with the teleportation element in it!
Finally, the Bonus Level. To relax and have some more fun but under a countdown so, you must think and act fast if you want to catch all the stars before time runs out.
In some of these levels above, you will find vertical moving platforms. Congrats to Jubeliuksen3 who helped me a lot so i could get a smooth working movement with plats and "Player".

-Life system implemented in all the levels:
3 hearts, 3 lifes. But carefull: most of the enemies can take one life only, but others can kill you instantly (example, falling into the lava). Thank you ddabrahim for this suggestion!
-Skip intro option implemented.
Thank you Wendigo for this suggestion.
-Some other minor updates and rectifications in all the previous game levels in order to improve game performance.

Hope you guys may enjoy!
I will be busy these next couple weeks but after that, i intend to start working on Game Pack #3 and continue to implement some new stuff into the game, like a level map! :)
Im also thinking about making Rob available in itch and/or similar sites, for more visibility and feedback purposes.
Cheers!

Re: Rob, The Dog!

PostPosted: Thu 5 Apr 2018, 12:59
by MeX1Co
That was very well made... I am not into platformers in general, but i actually enjoyed it...

A few pointers now... I would like to be able to slide all the time not only when it is necessary... It is a cool move and it needs to be used more...

There are several parts in 1.1 where i have to fall down but i cant see what lies beneath... It could have saved me a great deal of trouble in that level...

Texte caché : cliquez sur le cadre pour l'afficher


Also the spikes dont have to kill you instantly...

All in all a very well made game... Keep it up mate....

Re: Rob, The Dog!

PostPosted: Thu 5 Apr 2018, 17:45
by MicosS
Thank you for the feedback, MeX1Co! :)

MeX1Co wrote:I would like to be able to slide all the time not only when it is necessary... It is a cool move and it needs to be used more...

Sure it's cool but not sure if i will make that happen, mate! Making it a permanent action (slide movement) it can "kill" a bit my intention for this type of game and levels-type i already have, such as for the other ones I'm currently working on.....hmmm!! Let's see..!

MeX1Co wrote:There are several parts in 1.1 where i have to fall down but i cant see what lies beneath... It could have saved me a great deal of trouble in that level...

I will (re)check that, for sure!

MeX1Co wrote:Also the spikes dont have to kill you instantly...

Agree! Let me check that and, eventually, fix that situation for the next update.


Again, thanks man, for the feedback!
PS: how is going your western project? :)


Finally, i want to take this opportunity and share my profile link to itchio: https://mcs.itch.io
Still a lot of stuff to post there (including the itchio main page of "Rob, The Dog!") but i just signed itchio 2 days back and, obvious, im still working on that pages/profiles, as we speak. :)
Cheers!!

Re: Rob, The Dog!

PostPosted: Fri 6 Apr 2018, 03:39
by brunosilvadesouza
Awesome! <3 8-)

Re: Rob, The Dog!

PostPosted: Fri 6 Apr 2018, 09:44
by Jubeliuksen3
Nice platformer. Idea and gameplay are simple and that's good and bad thing. Good thing is that you can just jump right in and play, no need to learn difficult mechanics. Bad thing about that is that I did not find the game so interesting after playing it a while. So in my opinion game is maybe too simple. (But I think that's what you tried to do: casual, simple game).

Game art is enjoyable and makes me happy! Gameplay is also pretty good. Only thing that bothers me is that hitboxes are sometimes too big: you can die pretty far away from spikes and enemies.

Keep it going!

Re: Rob, The Dog!

PostPosted: Fri 6 Apr 2018, 21:55
by Dani
wow well done!

Re: Rob, The Dog!

PostPosted: Fri 13 Apr 2018, 22:47
by MicosS
brunosilvadesouza wrote:Awesome! <3 8-)

Thanks, mate!
Dani wrote:wow well done!

Cheers!!

Jubeliuksen3 wrote:..So in my opinion game is maybe too simple. (But I think that's what you tried to do: casual, simple game). Game art is enjoyable and makes me happy! Gameplay is also pretty good. Only thing that bothers me is that hitboxes are sometimes too big: you can die pretty far away from spikes and enemies...

Sure, simple casual games, my good friend! :) But there's a twist about to happen very soon: Rob will be able to perform some really deadly actions. Stay tuned! ;)
About the hitboxes and spikes, i really dont have that same perception... But i will recheck that.

Re: Rob, The Dog!

PostPosted: Fri 13 Apr 2018, 22:58
by MicosS
Hey guys!

Just made a new update on "Rob, The Dog!".
As usual, this new file is available for download on the first post of this thread (DropBox Link).
And a new pic is there too!
Don't be shy, just go there, download, and enjoy! :)

Ok so, basically, what's new here:

-A level game menu;
You don't have to play alllllll the levels now... Just select the one(s) you want to!
-Graphic effects;
I did some huge work with this during these last days... What before was somekind of "static", now is a bit more "dynamic".
Example, collecting coins: now, each time you collect a coin you will get a nice visual graphic effect.
Same with the long spring jumps.

-Some other minor rectifications with the scenarios, sounds, game performance, etc, etc...

Re: Rob, The Dog!

PostPosted: Sat 21 Apr 2018, 12:52
by 2play
Great game! It's really a good job :D