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By MicosS
#65239 Hi guys!
Let me introduce you all "Rob, The Dog!", my first project with GDevelop.

Game Name: Rob, The Dog!
Genre: Classic Platformer.
Platform: Native (PC).
Language: English.
Download Link (17Mb):







The story begins with our little friend wandering through the forest until he sees a sign board announcing the circus is in town...
"-The circus is in town? Cool! To the town then!" And the adventure begins!
I won´t reveal much more about the game as i want you guys to check it out by yourselves! Hehe!
Currently, the first pack of levels is available to play [1 pack=3 levels (2 regular + 1 bonus level)], and the objective is to make a few more set of levels.

When i first started this project the idea was to make of this an "experience project", to understand and learn a bit more about the GDevelop engine, but im really enjoying "Rob" now, so, i think im going to work on it (creating new levels) a bit more time. Congrats to the creator of GDevelop! It´s a fantastic soft, extremely easy to work with but at the same time allow us to make some pretty cool functions. And i know a new version is on the way so... Clap! Clap!, guys! :)

Hope you guys may enjoy the adventures of this little dog!
And all kind of feedback is very much appreciated!

Edit: [Download Link and Pics.]
Last edited by MicosS on Sat 14 Apr 2018, 15:22, edited 4 times in total.
By Wendigo
#65257 Wow, really impressive. This is one of the most polished games made with GDevelop that I have seen, kudos to you.
Just one little thing:
Could you make the "Let's go" level intro skippable? I died a lot in level 1.1 by touching the spears and it got a little annoying to wait for the intro to end. But apart from that everything is perfect.
User avatar
By ddabrahim
#65262 Extremely well made game.
My only problem is that we die immediately on collision. Would be nice to have at least 2 or 3 lifes.
You might want to share it on

You can set up a discussion board too and get feedback from more potential players.
I hope 4ian see this and going to include it in the home page. You might want to send him a PM to be sure.
User avatar
By MicosS
#65352 Hi folks!

Thank you for the feedback, guys. Good suggestions, indeed.

Wendigo, i will add the skip option to the level intro screen. In fact, i think a skippable option to the gamestory intro (the scene after the splash screen) is a nice idea aswell so i think i will do that too.

ddabrahim, the single life system makes the game a bit more challenging. But i understand the "benefits" of a "multi" life system.
The thing is: i really must think very well how i will do that because of some "static" enemies i have in the game...
Example: the water (game lvl 1) or the lava (game lvl 2). The hero falls into the water (or lava) and one life is subtracted, but once in the water (or lava) the hero can´t return to solid ground so the subtraction of lifes will just keep going and going.
The same would happen with the spikes, when the hero is performing the slide movement...
One solution to this could be something like this: hero falls into the water; subtract one life to hero; move hero to the nearest solid ground and the game would continue from there. It's a possible solution but it doesn't seem very "realistic", does it? and the discussion board are fantastic suggestions but for the moment I need to make and add a few more levels first. That's what i will be doing these next weeks! :)
By Wendigo
#65353 Well I guess it is ok to die immediately when the player falls into the lava. Only when touching enemies or the spikes that move out of the rocks should it cost one life.
Alternatively you could remove one life and automatically perform a jump when the player falls into lava. If he manages to reach a platform before all lifes are lost he'll survive if not, well ... :twisted:
User avatar
By ddabrahim
i really must think very well how i will do that because of some "static" enemies i have in the game...

My suggestion would be.

-water: cost 1 life every x second while player is in collision with water, player can swim slowly toward a platform
-lava: cost 3 (all) lifes on collision: kill immediately unless you plan to add some items to change that like lava proof boots...
-spike: cost 1 life on collision and knock you back
User avatar
By LucaTexas
#65355 I had not yet seen another platform game, this also promises well, I really like the graphics, the graphics look like giant proporsions at least I speak of the map.

I see that you also use the native platform, it seems propio the best at least on the platform genre, now as soon as possible download the game.
User avatar
By MicosS
#65587 Hey mates!

Just updating some more info about the game. Already have one more set of levels [almost ready]: (2 regular+1bonus level), but still under testing. I think i may able to make them available here next week. So, what is, or will be, new here soon:
- Life system implemented (3 hearts/life per level).
Managed to make a cool life system, several ones actually, for the several "enemies" of the game. Pretty cool really!
- Skip intro and level intro option available.
No more waiting! Just click the Skip button and get back into the action.
- More fun, diversity and game experience.
With these new levels you will have much more fun, more "enemies"to deal with, and different challenges.
- Some changes in the HUD sector.
Some new stuff in the HUD, here and there.

As i said, i will try to make a file update these next days with all these new stuff.
Thanks guys for the suggestions! It means a lot! :)
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By 4ian
#65695 Looks nice! Can I add it to the website? :)
User avatar
By MicosS
4ian wrote:Looks nice! Can I add it to the website? :)

I guess you did it already! And it looks great!
Thanks, man! :)

Im currently making the last tests for a new set of levels (and some others minor updates for the previous one set), and im sure i will able to upload all this new stuff in the next couple of days.