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Project for MegaconHN 2017 -Releasing November 10th-12th

PostPosted: Sat 26 Aug 2017, 04:51
by Gelo
Hi everyone,

I wanted to share the current project I'm working now for MegaconHN 2017, If you want to know more about the convention check out their FB page: https://www.facebook.com/megaconhn/

This will be a 2 month project for a small commercial game and I want to use the forum as devlog showing the progress until the convention date (November 11).

Here's the idea in a nutshell:

    - Genre: Rogue-like
    - Theme: Modern/Technological
    - Platform: Windows x64
    - Core Game Mechanic: Absorb mobs powers and mix them (Like Kirby)
    - Other Features: Quasi Procedural generation for maps (3rd version of one that I have been working on), puzzles
    - Graphic Style: Pixel Art
    - Music Style: Chiptune

The Team

    - Game Design, Development and visual art: Gelo
    - Sound Design: Nicole Marie

If you want to contribute to the game and you can match or do better pixel art, animations and have time to deliver in 2 moths feel free to contact me.

The Progress so far

Main character
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Visual Key for the Electric Power

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Absorbing Mobs Mechanic: Electric Power [ Early Stage ]

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The Project was started on August 21st

Closing the Post

I have been doing almost daily updates on social media and will try to keep that here in the forum so keep checking back to see the progress at end it will be only 2 moths :P

On November 12th I'll share the pics of the convention too so the ones that followed till the end can see the reaction of the people at the event :)

You can post feedback but keep in mind that it's a short game made in a short period of time by 2 persons so if it's out of that scope I won't take into account that feedback.

Disclaimer: I haven't cancelled Human Piñata coming soon to steam but it will take more time until I can release it because we are still looking for financial support to deliver it. we are presenting it to investors in October

Progress Update #1

PostPosted: Tue 29 Aug 2017, 00:59
by Gelo
Hi everyone 0/

I wanted to share the progress I made regarding the core mechanic of the game: You can now mix the Powers!... kind of jajaja I still need all the assets to say it is fully implemented but I made a simple system that can mix any power that I decide to add.

But first, before showing you the mixing I finished some of the assets for a new power: Water here take a look to the concept

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I wish I could embed a youtube video using BBcode but I always fail at it so here's a gif with crappy quality due to optimization instead.

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Tomorrow I'm planning to make the basic assets for the Electric - Water Combination. Then I'll start coding the actual powers so you can see what they do. I hope you like them when they are finished ^_^.

I'll probably will release a build when this 2 basic powers and their respective combination are finished just to test how they feel.

Well Thanks everything for today. Bye

2nd Update

PostPosted: Thu 31 Aug 2017, 02:05
by Gelo
I couldn't post yesterday because I was all day in the chamber of commerce but here's the a sneak peak for the first combination concept:

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I still new a few assets to start coding the 2 powers and the combination. probably by Sunday I'll be able to update a test build to get feedback on them.

Well this is everything for today but I'll post more exciting updates this following days when I start "coding" the powers :)

Re: Project for MegaconHN 2017 -Releasing November 10th-12t

PostPosted: Thu 31 Aug 2017, 10:32
by Lizard-13
Nice!, will it have a gameplay similar to the previous game, are you reusing the maps, or just doing tests on them? :)

Re: Project for MegaconHN 2017 -Releasing November 10th-12t

PostPosted: Thu 31 Aug 2017, 18:23
by Gelo
Lizard-13 wrote:Nice!, will it have a gameplay similar to the previous game, are you reusing the maps, or just doing tests on them? :)


Hi Lizard-13 thanks for passing by the thread 0/ , Yeah it will have similar gameplay since it will be rogue-like game and I'll keep the boss battles similar because I received good feedback on it but this game will feature some improvements like:

    The Powers Mixing feature which is the core mechanic for this game
    The Procedural System now records the maps it generates so you can save your progress
    I'll do bigger maps and hopefully but I can't promise this, if I find a way of connecting separate sprite objects, each part of the map will be randomly generated
    It will contain some basic puzzles

And yeah I'm re-using some assets for testing purposes jajaja but I'll change the world aesthetic when I finish implementing the powers and mixes that I have planned.

3rd Update

PostPosted: Fri 1 Sep 2017, 02:14
by Gelo
HI everyone 0/ here's today update!

First of all I want to show you the water power in it's early stage:

    The first thing that this power allows you is to move quickly to avoid enemies attacks here take a look

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It doesn't let you move intermediately after you appear in the other place just to keep it balanced also the mobs at the moment don't have AI but when they do I think it will be pretty useful.

    The second thing that this power enables you is to shoot water to slow down the enemies so you can mix them easier or to escape, as you can guess this is a defensive power take a look.

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I tried to make as dynamic as possible the water and I think it ended up well.

well that's all about the water power, it still needs some improved animations but the hard part it's done it's only lacking of polish but don't worry I'll work tomorrow on that :)

    Finally I wanted to show the animation for the mix between the electric and water power

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I think this will be a pretty fun combinations being a balanced power mix both offensive and defensive but rather than telling you I hope I can show it in action by Sunday.

As I told before I plan to continue polishing the water power, then "code" the electric one and finally the mixed power. I hope you are liking the progress that is being made ^_^/

'Till next time!

3.5 Update

PostPosted: Wed 6 Sep 2017, 02:35
by Gelo
Hi, Everyone Sorry for the lack of updates but I'm having troubles with animations :( I'm very picky with them for this game and I don't feel that they are ready yet so until I don't have the animations that satisfy me I can't finish "coding" the rest of the powers.

but here's a sneak peak of the progress done:

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But not everything are bad news, A very talented artist that I have worked with, is making a cool boxart Illustration for the game it should be ready by next week so yeah stay tuned for that

Also I'll be pitching this game (That don't have name yet) and Human Piñata on October 3rd to Investors (As I said in my first post) who know like almost 0% about gaming jajajaja so that's the main reason I'm being picky with animations because they do not care about sophisticated gaming language they want to see something that looks fun even if they don't get it at all. For this same reason I'm giving controller support to the game because they do not think of a game if they don't see you playing with a controller jajajaja (Sadly Laughs)

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I'm using an xbox controller I hope it is the most common and fits with most controllers.

bare with me while I finish the base animations (After I will just recolor this base animation and add a few props for powers) and the development process will speed up thanks that it so easy to build stuffs with Gdev ^_^

Until next update (Hopefully this week) Bye!

4th Update

PostPosted: Thu 7 Sep 2017, 00:20
by Gelo
I finally made a decent animation for all 4 directions. It still can be improved in my opinion using more colors but for know I think they work because the key frames are good. Here are the animations in action

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The gif do not show them that well but I can't embed a video so yeah you get an idea.

Also I finally gave full support to the controller and you can grab the mobs from all 4 directions.

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This grab function still needs work so I'll continue improving it but it does it job.

I also took the time to made this animations because It was going to be a trouble later with too many animations to do and I'll have to re enter all the points the different animations needs. But now that I have a template the rest of animations will be done quickly.

By the way in case you are interested in how to manage a game project I made a Gantt graph for the project and calculated the completion percentage

Completed: 6%
Deadline: November 10th
Gantt Graph (Part of it):

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Well that's all for today. Until next time!

5th Update

PostPosted: Sat 9 Sep 2017, 00:32
by Gelo
Hi everyone, here's today update:

I'm finishing the running cycles for the 4 powers available until now I have just finished the front running one for all 4 take a look

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I know it doesn't look that much but there's a lot of work on doing those jajajaja by the way you can see some of the difference in speed between this powers. I plan to do them as unique and possible and each one plays different that the others.

Yesterday I didn't update because I was busy with stuffs not related to the game but I made up for that delay.

Game Completion: 6%

That's everything for today. Until next time.

Update

PostPosted: Sun 17 Sep 2017, 01:47
by Gelo
Hi Everyone!,

First sorry for the lack of updates! I bet you thought I wasn't going to finish the game jajaja but I was working harder than ever in the game but I didn't have the time to prepare the resources for this updates!.

I finished all Walking cycles for the 4 available powers in all walking directions BUT I worked together with a professional artist (not a hobbyist like me) and she polished the game's character and in my effort to deliver a quality game I'm retouching the sprites with her input here take a look to this work in progress:

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She isn't working with me on the game but she made an awesome artwork for a banner of the game, I'll share it once it's time to do so! ^_^/ . If I won financial support at the chamber of commerce of my city this artist will join the team so fingers crossed!

Until Next Time!