I picked this one because the gameplay and graphics is simple enough to be able to complete it within the time frame I had and so I did. Today I have just wrapped everything up and published on itch.io:
You have a single chance to destroy as many asteroids and as fast as you can. The number of bullets you can shoot within certain time is limited of course, the weapon need to charge so you just can not shoot blindly, make sure every bullet is count. It might be a good base to take it further and add more gameplay in the future.
During it development actually I had lot of ideas to add and make it to be more than just a remake but I don't know just yet if I'm going to have time and so I decided to stick to the original plan and get the core gameplay done for now.
Maybe it is the 1000th remake and not even a good one, but this one is made in GDevelop
The sounds are in .ogg format so it might not going to work in IE, Edge and Safari browsers.
There are some bugs on Linux. The engine of the ship just sounds horrible on Linux, it sounds like it playing on multiple channels or something but I don't experience it on Windows 10 and the events should not allow that.
Also, I have just added a splash screen to credit Eric Matyas for the music but the text object is shifted to the right on Linux but on Windows it is where it supposed to be, in the middle
-added improved sound effects
-added shield and hull integrity that is reduced on collision with asteroids
-added minerals to collect and use it to upgrade the hull, laser, shield, core and engine of the ship
-core gameplay (asteroids remake)