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By sleeper_service
#59655 Third enemy type is in, a Flak-Mech thing that will engage you from afar. Its targeting gets less accurate the further you are away, but the shots travel faster, giving you roughly the same time to react wherever you are.
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/Edit: Revised warning.
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//Edit: Additional backgrounds are in.
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//Edit:
Vlog #2 (Week 5)
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By sleeper_service
#60129 Thanks! Yeah its pretty powerful, so far I was able to implement everything I wanted to. (I wish the support would be better though, I still can't preview reliably in Ubuntu without getting crashes.)

Last weeks I added in additional weapons, like the heavy railgun:
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And there are aerial-melee special attacks now:
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Last week I started to implement passive and active items. There is a new dev vlog showcasing those.
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By Spaghetti Develop
#60131 Thank you for your answer. Try to fill GDevelop under ubuntu. I gave stability problems when modificavo the name of the folder in the window "New project," everything was crashing. I compiled GDevelop following documentation, and now works better. Perhaps it is because I use the dev version (github repository), let me know if my advice is useful to you. Congratulations for the project, truly amazing what you were able to create with this tool. I will follow with great interest.
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By sleeper_service
#60132 Yeah, I'm already running the compiled version on Ubuntu. The crash only occured when certain enemies are spawned during previews, but there is no problem in the compiled game. But I stared working around it previewing in wine, that does it for the meantime.