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Hyperspace Dogfights [Alpha] [Itch.io]

PostPosted: Thu 13 Oct 2016, 17:45
by sleeper_service
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HDog passed Steam Greenlight! Thanks for your votes. <3
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And you can get it first on itch.io!

Fly the best jet in the galaxy and demilitarize planets by blowing up their entire combined armed forces,- in front of a never-ending nova sunset.

Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles and structures when things get too hairy.

Loot
Make your jet stronger and stranger by gathering some of the 100+ available passive and active items. Use tons of different weapons against your opponent, including aerial melee options.

Opposition
Engage various air and ground enemies in fierce 2d combat. Confront distinct bosses for each zone or even try surviving beyond that in endless play.

Full Teaser

An aerial dogfighting rogue-like-like-like with fast paced combat and loads of silly item synergies.
Currently working on many new items.

Tons of gifs!
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Prototype Dev Vlog:

Vlog #9 ( Week 18 )
More actives, 2nd Boss

Vlog #8 ( Week 16 )
Tutorial simulation, even more items

Vlog #7 ( Week 13 )
First boss, full options menu.

Vlog #5 ( Week 10 )
Added waves, enemy spawning behavior, intermission scene and item chests.

Dev Vlog #4 ( Week 8 )
Added passive and active items, as well as the supporting ui.

Dev Vlog #3 ( Week 7 )
Added lots different ship guns and the supporting ui.

Dev Vlog #2 ( Week 5 )
Implemented additional enemy types.

Dev Vlog #1 ( Week 4 )
Basic air combat and jet behavior.


Trashsite - Twitter - Project Trello

Re: Hyperspace Dogfighter [working title]

PostPosted: Fri 14 Oct 2016, 04:56
by Jubeliuksen3
This looks interesting :) I think that could be pretty cool local/online multiplayer game too :P

Re: Hyperspace Dogfighter [working title]

PostPosted: Wed 19 Oct 2016, 19:10
by sleeper_service
Yeah but that's probably nothing I'll try to tackle with my first own thing, a little too much risk for my taste. Harder to test, harder to iterate, harder to balance and more stuff that can go wrong. Right now its designed to be single player only.

Re: Hyperspace Dogfighter [working title]

PostPosted: Wed 19 Oct 2016, 21:16
by Lizard-13
The new images look great! :)

Re: Hyperspace Dogfights

PostPosted: Thu 3 Nov 2016, 21:26
by sleeper_service

Re: Hyperspace Dogfights

PostPosted: Fri 4 Nov 2016, 02:45
by Lizard-13
It's looking awesome! :D

Re: Hyperspace Dogfights

PostPosted: Fri 4 Nov 2016, 05:27
by Armcoon
Waaooow~Amazing. :mrgreen:

Re: Hyperspace Dogfights

PostPosted: Fri 4 Nov 2016, 06:00
by Jubeliuksen3
Looking gooood! :mrgreen:
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Re: Hyperspace Dogfights

PostPosted: Fri 4 Nov 2016, 11:04
by Lernox
I <3 IT! Really!
Good Job dude ;)
Its 2P or AI?

Re: Hyperspace Dogfights

PostPosted: Fri 4 Nov 2016, 11:31
by sleeper_service
Single player, you'll only fight AI.

New hyperspace dodge roll effect:
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