- Sat 15 Oct 2016, 11:03
#59105
If you don't have anything to do in the weekend, try Tundmatu demo
Every feedback is good and welcome!
The interesting thing about it is that it really feels like an alien world, the atmosphere of the game is really good.
But to be honest it get old quickly. Fighting the same creatures with the same weapon among the same walls while listening the same song looping...
It was pretty smart to design the level sandbox-like and let the player go around in any direction and find the modules to be able to get to new unexplored areas of the level, but the actual level is not interesting enough to make this work and there is no clue what we are supposed to do really.
After a minute there was nothing to keep me interested really but I did play it through.
So that's an other thing, somehow you need to let the players know they need to and can find modules on the map.
Maybe, we could have the modules already but we need some sort of power from crystals or creatures to get them online.
Or instead of landing, we should crash on the planet and make the modules land somewhere else or the creatures took it and just let the player know at the beginning in a dialog, some modules is missing and need to find it.
In my opinion, what this game need is a linear level design to continuously introduce new things to the player to keep it interesting and a mission. Even though our primary mission/cover story is to get to the planet and gather resources for the scientist on earth, but once we arrive something unexpected should happen and this mission should become secondary for us.
For example, we crash on the planet, loose the modules, being attacked...etc something should go wrong that we need to fix first or loose something that we need to get back or protect our self against alien attacks, anomalies...etc
I can see lot of opportunity in the concept but as it stands right now, it isn't fun to play to be honest.
It need a lot more to make it actually worth playing.
But I'm pretty much burnt out on games really, there is only a few games in the world I was enjoy playing in the past years so when I say "it not fun", it maybe just me so don't take my word for it but I wanted to be completely honest with you because the concept, that art and the atmosphere of the game is pretty good I can see potential in it.