- Mon 30 Jul 2018, 09:56
#67486
This sounds great. I was already astonished about the beautiful new example game.
Some thoughts for the template:
- Enemies that move towards the player (pathfinding behaviour) , changing their sprite animation according to the movement angle
- Mele attack for the player that damages and pushes the enemies back a bit.
In other words the basics for a diablo like game that can be extended.
In case I receive no feedback I take it the GDevelop community is not interested and I'm considering to use an other engine in that case that I do prefer. Tiled for maps with either Phaser, AppGameKit or MonoGame
I have noticed the silence on on my own game too. But I think one shouldn't judge the situation by the number of replies. My WIP thread doesn't get any feedback (apart from you

) but it has a lot of views non the less.
Even if you don't get feedback now, your template will be helpfull for al lot of people in the future.
A small game engine like GDevelop lives and dies with it's community support.
The
Game Editor engine for example has long been abandoned by it's developer but the community keeps it alive.
GD has a lot of rookies and (sadly) only a few experienced users but by giving newcomers plentivull tutorials, examples and templates we could transform more rookies into experienced users.
I think it would also help, if GD would get its own page on Itch and other game sites to get some more attention.