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RPG Battle System Testing

PostPosted: Sun 21 Oct 2018, 17:20
by Jubeliuksen3
Here's some videos testing out rpg battle system I'm making:

Different RPG Battle System:
https://www.youtube.com/watch?v=gCZ5olQPTWw
Different RPG Battle System Part 2:
https://www.youtube.com/watch?v=e4iq_X8gclY
RPG Gaining Exp & Level Up Testing:
https://www.youtube.com/watch?v=ZCHceVvIxw8
RPG Stamina And Decreasing Accuracy (And Maybe Damage):
https://www.youtube.com/watch?v=B5pC5-W7xOE

These videos are "basic" JRPG battle system I first started to make before "Different RPG battle system":
RPG Escape a Random Encounter Testing:
https://www.youtube.com/watch?v=gUZ40EKLHXY
RPG Battle System Testing:
https://www.youtube.com/watch?v=BwOdYJkFCC0&t

Re: RPG Battle System Testing

PostPosted: Sun 21 Oct 2018, 22:36
by ddabrahim
I like the combos it is pretty good. Would be interesting to see some stamina, the more powerful attack you use the less stamina remain for the next round, the less stamina you have the stronger attacks would be not available. Would be a pretty good turn based Boxing game actually with training your character, learn combos and staff and do fights. I'm inspired :lol:

Re: RPG Battle System Testing

PostPosted: Mon 22 Oct 2018, 06:57
by Jubeliuksen3
ddabrahim wrote:I like the combos it is pretty good. Would be interesting to see some stamina, the more powerful attack you use the less stamina remain for the next round, the less stamina you have the stronger attacks would be not available. Would be a pretty good turn based Boxing game actually with training your character, learn combos and staff and do fights. I'm inspired :lol:


First I had in mind to make tactical rpg like system. There would be rounds with time and every turn you can choose attack combos to make using MMA skills (including dodging). Enemy AI also make decision about combos.
Then attack would be compared and example if enemy hit jab and you got same time dodge, you dodge and might hit counter bonus attack etc. Something like that :D

But I decided to stick with more familiriar JRPG with some extra in it.
So what I have in mind:
-Level 1 you can do 2 attack combo. Higher levels you can do longer combos up to 10 attack combos.
-you'll learn combos and combos are powerful attacks and they have names something like "power straight!" Or "thunder head kick".
-you can't do combos that you havent learn.
-If you do one without learning, it's just regular attack or it do combo without extra power with it. Because you'll need to understand deeper those techniques to use them correctly ;D
-skills are like magic. There are powerfull techniques like arm bar, suplex, etc (mostly grapling moves).

Maybe I forget something but thats mostly what i have in my mind :D

Re: RPG Battle System Testing

PostPosted: Mon 22 Oct 2018, 19:27
by ddabrahim
I like the concept, sounds good. As I mentioned I would also add stamina. Each attack and combo would require a certain amount of stamina if you don't have enough stamina the attack would cause less damage or even miss. Stamina could also regenerate between each attack slowly. How much stamina you have would depends on training, choose to learn new attack or train stamina. Each level would have a maximum stamina limit, so you can't be an unbeatable beast at lvl1...etc . Could also have a few things that can increase stamina temporary or increase regeneration..etc I think it would make the player to play some tactics which attack to use when not just throw everything on the enemy blindly.

Anyway, I'm looking forward to play this game one day :)

Re: RPG Battle System Testing

PostPosted: Sat 27 Oct 2018, 15:22
by Jubeliuksen3
RPG Stamina And Decreasing Accuracy (And Maybe Damage):
https://www.youtube.com/watch?v=B5pC5-W7xOE

So now every attack decrease stamina and lower the stamina is, more you miss and maybe make less damage.

Re: RPG Battle System Testing

PostPosted: Tue 30 Oct 2018, 18:47
by Jubeliuksen3
3 Attack Combo & Placeholder "Attack cutscene"
https://www.youtube.com/watch?v=o3BFY_GnCsw
There should be a neat cutscene about that attack you are going to do.

Re: RPG Battle System Testing

PostPosted: Wed 7 Nov 2018, 06:08
by Jubeliuksen3
Power Attack Designing:
Untitled2222.gif
Untitled2222.gif (2.72 MiB) Viewed 3441 times

Re: RPG Battle System Testing

PostPosted: Wed 7 Nov 2018, 10:43
by Jubeliuksen3
Heavy Bag & Power Attack Design:
https://www.youtube.com/watch?v=RYVKDD-6QRk&
Heavy Bag will be part of training of the player character etc.

Re: RPG Battle System Testing

PostPosted: Wed 7 Nov 2018, 19:24
by Jubeliuksen3
Player Vs Heavybag:
https://www.youtube.com/watch?v=BfcXcDSb55I&
Just playing around how the battle beginning could look.

Re: RPG Battle System Testing

PostPosted: Thu 8 Nov 2018, 21:16
by Jubeliuksen3
Menu & Items:
https://www.youtube.com/watch?v=cvsJjmRZ52U

Testing Menu and Item options.