Could you add Pi function to mathematical functions of GD? It can be as simple as
double Pi() {
return 3.1415926535897932384626433832795028841971693993751058209;
}
This will give big precision and we won’t be forced to look for Pi approximation.
Could you add Pi function to mathematical functions of GD? It can be as simple as
double Pi() {
return 3.1415926535897932384626433832795028841971693993751058209;
}
This will give big precision and we won’t be forced to look for Pi approximation.