guepard wrote:Apply forces to a position/object should take the origin of the sprite and not the 0,0.
I haven't noticed this yet, but I did notice something similar.
Scaling. When I scale, it IS on 0, 0. Force seems ok to me (centralized), but scaling is seemingly on a 0, 0 relative rather than center. Any suggestions on that also?
for example, I make a square. I put it in the scene. I add events where mouseover scales it up by 5% and back down when mouse is not over the sprite/object. The scale goes from 0, 0 down and to the right, rather than centered for all edges to scale away equally. Hope that makes sense

Personally, I think the Origin and Centre points should be the same, a lot of extra math for a little offset helping in the object positioning

Lizard-13 wrote:That's to keep the object position unmodified on scaling: If the scaling anchor isn't at the object origin, scaling an object would move it too. To make it scaling from the center just put the object Origin point at the center
Personally, I think the Origin and Centre points should be the same, a lot of extra math for a little offset helping in the object positioning
That makes perfect sense


In the meantime, if I cannot find this information, I will add what I find out to the wiki and if you happen to know how to change origin, let me know if you have time
