guepard wrote:Apply forces to a position/object should take the origin of the sprite and not the 0,0.
I haven't noticed this yet, but I did notice something similar.
Scaling. When I scale, it IS on 0, 0. Force seems ok to me (centralized), but scaling is seemingly on a 0, 0 relative rather than center. Any suggestions on that also?
for example, I make a square. I put it in the scene. I add events where mouseover scales it up by 5% and back down when mouse is not over the sprite/object. The scale goes from 0, 0 down and to the right, rather than centered for all edges to scale away equally. Hope that makes sense