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windows compilation fails once it links files

PostPosted: Fri 9 Mar 2018, 17:11
by sleeper_service
The windows version explicitly told me to report this, so here you go:

Code: Select allC:\Users\Stefan\AppData\Local\Temp/GDTemporaries/GD0x26cd6058RuntimeObjectFile.o:GD0x26cd6058RuntimeEventsSource.cpp:(.text+0x629e): undefined reference to `GDFunctionCombatmake_95prof_95save0x2759ea68(RuntimeContext*, std::map<gd::String, std::vector<RuntimeObject*, std::allocator<RuntimeObject*> >*, std::less<gd::String>, std::allocator<std::pair<gd::String const, std::vector<RuntimeObject*, std::allocator<RuntimeObject*> >*> > >, std::vector<gd::String, std::allocator<gd::String> >&)'

collect2.exe: error: ld returned 1 exit status


The same project compiles fine on Linux. I'm investigating the make_prof_save function, but I don't get any compilation messages concerning that one on Linux. I can't open the project scene at all on windows (GDevelop freezes) but up to now compiling directly still worked. So I can only look at this on Linux where GDev does not appear to see any problems.

Re: windows compilation fails once it links files

PostPosted: Sat 10 Mar 2018, 16:36
by Kink
4.0.92 ?

Re: windows compilation fails once it links files

PostPosted: Mon 12 Mar 2018, 14:35
by sleeper_service
Linux 4.0.92, WIndows 4.0.94