Customized fire point

Hi, in my (future) platformer game I made a customized fire Point (for the creation of bullets from the hand of my character), but some of the bullets were created in the right point, some others (specifically: the first created after the character stopped from moving) were created from the Origin Point of the character.
I solved this by changing my customized fire Point with “Centre” and adding some pixel here and there to give the effect that the bullets came out from the hand.
Was this a known problem, or is just me? :confused:

Your custom point (hand) exist “always” ? I mean does it exist on every animations and images of your chatacter sprite’s ?

Yes, I made it for every frame of every animation, at the same coordinates.
The strange thing is that only the first shoot after the character stopped moving was out of place (from the origin), the others were coming out from the right point…

Very weird… did you make sure that this demoniac button was disabled?:
Points.png

Ehm, I clicked on that button for every single animation…
Shouldn’ t have I? :blush:

If this button is enabled (as in the image), when you modify a point’s position in a frame, the point is modified at every frame in the animation.
Oh well, maybe it’ll be a mystery forever :smiling_imp:

No problem, probably it was my mistake :stuck_out_tongue: