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Crash when point particles and global lght are used togethe

PostPosted: Thu 15 Jun 2017, 04:54
by Rex
When a particle emitter which is in point mode is used with a global light in the same scene, the whole preview crashes. Help!

Re: Crash when point particles and global lght are used toge

PostPosted: Thu 15 Jun 2017, 07:10
by Kink
Wich version are you using and on wich OS ?

Re: Crash when point particles and global lght are used toge

PostPosted: Thu 15 Jun 2017, 07:28
by Rex
Windows 10 and i am using the latest version of gdevelop, not the nightly builds

Re: Crash when point particles and global lght are used toge

PostPosted: Fri 16 Jun 2017, 14:06
by Rex
Anyone? :(

Re: Crash when point particles and global lght are used toge

PostPosted: Fri 16 Jun 2017, 17:47
by Kink
I confirm the crash, on GD 4.0.94. I have no solution directly.

Try to use GD 4.0.92 instead, it's more stable with particle, or use "square" particule instead.

Re: Crash when point particles and global lght are used toge

PostPosted: Sun 18 Jun 2017, 17:53
by MattLB
Sounds like the same thing I reported back in Jan 2016:
viewtopic.php?f=20&t=7503

I guess the developer focus has been on web-friendly versions of GDevelop, not these native-only extensions.