Crash when point particles and global lght are used togethe

When a particle emitter which is in point mode is used with a global light in the same scene, the whole preview crashes. Help!

Wich version are you using and on wich OS ?

Windows 10 and i am using the latest version of gdevelop, not the nightly builds

Anyone? :frowning:

I confirm the crash, on GD 4.0.94. I have no solution directly.

Try to use GD 4.0.92 instead, it’s more stable with particle, or use “square” particule instead.

Sounds like the same thing I reported back in Jan 2016:

I guess the developer focus has been on web-friendly versions of GDevelop, not these native-only extensions.