I am a new to using Gdevelop, and I am trying to create a game about spaceships. In the game over scene of the game, when the spaceship hit the falling obstacles, the spaceship and the obstacles should stop moving and spawning. I tried using the Time scale, but I only want the spaceship and the obstacles to stop moving, but not the stars. The stars should continue spawning and moving. I need help to fix it, thanks.
If you are using GD5 or the latest version of GD4 then you can use the action “Layer time scale” (located at “Layers and cameras >> Time”), just put the stars in another layer, then you’ll be able to stop the ship setting its layer time scale = 0
A more general solution is to put all the events you want to be able to start and stop as sub-events of a master event that tests the value of a scene variable e.g. gameover . That master event would have the condition that variable gameover=0. As soon as the spaceship crashes, set gameover to be 1 and then none of those sub-events will run.