Hey guys! I’m making a spacestation simulator game in 2d. There are a couple of things that I just can’t get my head around at the moment.
(EDIT: SOLVED) 1. [size=85]The center camera on object action makes my camera stick to the player character, but the camera is following the character at a slower speed than the character is moving, which means the character eventually runs out of the field of view. Why is this happening? I’m using top down view and controls.[/size]
(EDIT: SOLVED) [size=85]2. I can’t seem to figure out how to make sprites impassible, such as walls, with the top down controls. I have tried the pathfinding obstacle behavior but that does nothing. How do I make something impassable.[/size]
(EDIT: SOLVED)[size=85] 3. How do I make UI elements follow stick with the camera?[/size]
Help with these things is very much appreciated!
I will update this thread if I have more issues. Thanks beforehand!
EDIT: If you are having any of the issues above be sure to send me a message or reply to this thread and I’ll share how I got it working. I’m using GD5 beta. More questions bellow!