toggle behavior problem

Whenever I turn the platform behavior off for some reason (changing to top-down for some game elements) it seems that the game stores the momentum and state that was present at the time of the switch.
So, later when I toggle back to into a platform object, my player is continuing from state where it was turned off. Could be running at full speed and jumping.

Is there a way to flush the memory from this?

I don’t know, maybe “stop the object” under forces works. If you want to do anything proper with platforming you might want to get rid of the platformer behaviour entirely and do everything with raw forces. From what I can tell that gives you way better control over how everything behaves.

For now I solved it by also deleting the object followed by recreating it, but thanks anyway.

Rewriting all movement code for raw forces would need to start a new project more or less…