Collision masks?

I made custom collision masks for my sprites, but they’re still colliding as pixel perfect. I made sure it’s the collision mask collision condition, but for some reason it’s still doing pixel perfect and the collision is happening way far away from the center of the object. Is there something I’m missing?



Just a guess based on how big the vertical scrollbar is for your collision mask window, but did you delete the original hitbox before creating your custom one? If both are there, both will be checked.

What is that extra point in the collision mask? Also make sure you modify the collision mask of “storyinteract” object too…