I have places in my game where camera just shifts from player onto an object. But the shift is too sudden I want the shift to be smooth and slow? how do I do it any Idea?
How about slowly increase/decrease the position of the camera until it reach it destination?
I forgot to tell That I have camera limits too SO I donβt know how will I make it work in my project. But here something I did. Only on problem I want the CC (CameraCenter) Object needs to stop at the position of the object it need to follow. it keeps jerking.
I have the problem solved. I just had to place the number 1 event in the bottom. Now how do I close this thread?
The usual way to do this is using the lerp function I think, or at least thats how I do smoothed movement in many cases.
I used a camera objects here, but you can do this with the actual camera position too, by using the current camera position and your camera destination instead of object coordinates.