Not sure if anyone can answer this at all but…
So I developed my stuff under Ubuntu 14.04 64bit, but now I want to export my game as a windows executable, using wine. But I have no way to know whether my GDevelop runs and exports a 32 or 64bit executable. What is the current Windows version for? 32 or 64bit? Does the GDevelop installer detect this automatically, therefore does the wine version you install it with matter? Will executables be exported for windows be 32 or 64bit? Does that matter at all? I’m asking cause one of my windows testers reported a strange crash for which I can’t really pinpoint the cause for. The error log mentions that open32.dll. Is this relevant?
Name of application with error: Hyperspace Dogfights.exe, version: 0.0.0.0, timestamp: 0x0368e738
Name of module with error: openal32.dll, version: 0.0.0.0, timestamp: 0x51feba85
Exceptioncode: 0xc0000005
Errormargine: 0x00022eb4
Id with proces of error: 0x22fc
Startingtime of application with error: 0x01d2a325c1da935b
Path to location of application with error: D:\Libraries\Downloads\Indie\Hyperspace Dogfights Alpha 0.708 (Infrared) Windows\Hyperspace Dogfights Alpha 0.708 (Infrared) Windows\Hyperspace Dogfights.exe
Pathe to module with error: D:\Libraries\Downloads\Indie\Hyperspace Dogfights Alpha 0.708 (Infrared) Windows\Hyperspace Dogfights Alpha 0.708 (Infrared) Windows\openal32.dll
Report-id: d0c625a7-ad71-4197-89d8-5539f4c24a47
Full Package name with error:
Relative application-id of package with error: