Hello, can somebody help me please?
My character in my game can shoot bullets. I have added a point to his shooting animation where the bullets come from. When the bullets are created, they are supposed to fly forward. I have my event that tells the bullets to move in one direction when the button is pressed, and another that tells the bullets to move in the opposite direction if the character is flipped.
However, when the character is facing the right, the bullets fly behind him (Event adds a permanent force of 180 at 200 speed). When the character is facing the left, the bullets don’t move at all (Event adds a permanent force of 360 at 200 speed).
I tried to fix this, but my solutions seem to only make it worse, such as having ALL the bullets move in one direction when the character flips.
Also, the “For Every Object” thing does not work, for it prevents the character from shooting at all. I’ve tried.
Any help is appreciated. Thank you.