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User avatar
By khaledali
#70540 Hi, My game "Miko's Adventures" is now out on but it's only available on windows right now, I want to bring it to Mac OS and Linux but I only use windows, so If anyone owns Mac OS or Linux, I'd like your help test out the game .

Linux version : ... Image?dl=0

Mac OS version : ...

Download, install and just test it, have fun with it and let me know what did you find :)
Is it working at all ? is it fullscreen ? is the framerate good ? is there lag ? how about the enemies ? ...etc
Just a small review about your experience with it on Mac OS or Linux .
And if possible make a video about it and send it to me (That would help a lot) :)

Thanks :)
User avatar
By ddabrahim
#70546 Tried on Ubuntu and Pop!_OS with proprietary drivers and experienced no problem at all. Worked both ways, running the file directly and also with a launcher (when you run Appimage you can choose to create a launcher in applications menu or not). In application menu the launcher had no icon however, not sure if it a limitation of Appimage or a setting in GD or the distro I tried, I haven't touched Linux platform for a long time.

Regarding gameplay, the game definitely show that you did put lot of effort in to the game and the overall look and feel is very polished really nice example of quality work in GD. But unfortunately I am pretty much burnt out on platformer games, I haven't seen a platformer for years that I did enjoy even just a little. One thing could help is some sort of linear story to motivate to go further and explore more of the game and unfold the story. But it is a nice game overall.
User avatar
By khaledali
#70547 Thanks a lot ddabrahim for testing out the game, that helps a lot .
Yeah for sure, well this is just the first game, I'm planning to work on something bigger in the future that will have a lot more depth into it but thanks a lot for your feedback :)
User avatar
By BWPanda
#70548 So I had a quick play with this before getting frustrated at the first ladder :D

I tested the AppImage (without installation) on Linux Mint 19 Cinnamon. The game ran well, no noticeable issues.
It was in windowed mode for the percentage loading (very first) screen, then went to full-screen (from the GDevelop logo onwards).

When first accessing the Options menu, the two volume levels were down the bottom (lowest setting), even though music was playing on the menu screen. I set them to full. The next time I ran the game they were at full where I had set them.
The credits screen was blank, with just the cursor and Back button, nothing else...

Not sure if you want non-linux-specific feedback too, but just in case:

An option to skip the intro story would be nice (skip button or similar).
I didn't like the keys :( I'm right-handed, so it felt weird using primarily my left hand for all moving, jumping, etc. (that's why I had trouble with the first ladder). Also, using the left mouse button to shoot seems odd, considering most other keys are on the left of the keyboard, and even the alternate shoot (firing in both directions at once) was 'f' whereas right mouse button might have made more sense... Having said that, I didn't progress very far so maybe there are more keys/functions learnt later on that would make this all make more sense. But either way, and option to change/customise the keys would be nice, or maybe support both 'a/d' and 'left/right' for movement (so players can choose which hand to use (same with other keys).

Hope that helps!
User avatar
By khaledali
#70557 Thank you so much for testing it out and your feedback, of course it helps a lot :)
Sorry for the controls, It's a cute game but it's very challenging too and you might rage a lot when playing it :D
I'll make sure to make some more controls options in the next game and make it more easy for everyone, I just decided to make my first game a cute (rage) game so that it has replayability and stays with people a long time as possible .
But i promise to make the next game more easy (not rage) but you know, just challenging :D
Thanks for your other ideas, I'll make sure to look into them in the next game for sure :)

Have a nice day :)
User avatar
By ddabrahim
Anymore testers ?

In case no Mac user care to try your game, I think it safe to release the Mac version too. 4ian developing GD on a Mac, so I would expect Mac is the first platform he is testing the build service on.

The Linux version is definitely safe to release. On Debian/Ubuntu based distros with proprietary drivers should have no problem. If it doesn't work for someone on other distros with open-source drivers, it is out of your control anyway and should not get bad reviews for it because having problems is part of the daily routine on Linux.

One more thing I would like to add is that I would prefer to have the game start in windowed mode and let me choose if I want to go full screen or not.