When you first add a scene, the editor shows it at a certain zoom level. You can scroll your mouse to zoom further in or out. I have a game that’s quite large, so when I open it, I can only see about a quarter of the scene and I have to scroll out to see the full width/height. I’m wondering if there’s a way I can change the initial zoom of the editor to be further out so I don’t have to scroll out constantly? Similar to github.com/4ian/GDevelop/issues … -450513684 I’m thinking there should be a way to do this by editing the game.json file, but I’m not sure what the syntax is (e.g. under ‘layouts’, what is ‘“b”: 209,’?)
“b” is the background blue color. Before you ask, the other components are “r” for red and “v” for green (because it’s in French ).
For your problem, check if “zoomFactor” inside “uiSettings” works
Thanks, zoomFactor is indeed what I was looking for. Next question: is there a way to specify how the screen is centered? I currently have to drag the full scene into view (again, only seeing the top-left quarter by default).
Interesting that ‘v’ is used for green under ‘layouts’, but ‘g’ (as in ‘gridG’) under uiSettings…
Seems there is no option for initial position
As for the “gridG”, surely the grid color setting was added after GD internationalization, back in the 2010